CAUTION: This is NOT a recommended deck.
"BAD"
[Hero]
Baduruu
[Allies]
4 x Ironhide Karsh
4 x Infernal Gargoyle
3 x Death Mage Thddeus
3 x Plasma Behemoth
4 x Shadow Knight
[Abilities]
3 x Poison Arrow
2 x The Perfect Shot
4 x Sacrificial Lamb
1 x Shriek of Vengeance
1 x Acid Jet
1 x Sever Ties
[Items]
4 x Grundler's Double
2 x Soul Seeker
4 x Wrath of the Forest
Total 40 cards + Hero + Yari Spearman Sleeve <- Match Baduruu Alt Art very well!
What am I thinking?
I was playing with Banebow before Baduruu, somehow I was a bit bored and would like try something new.
Baduruu is the one I didn't try before. Baduruu is famous and good at playing with resource control play style, but
I would like to play in a different way. (I'm always trying not to follow the major path...)
The basic concept behind this deck is taking the advantage of the free bows, it allows me to do the quick setup.
I dun know how to describe. (Please forgive my poor English). So, I would like to explain my idea with simulations:
Case for going first:
T1- Nth
T2- IK/ PA
T3- IG/ DMT
T4- WotF
T5- PB + GD
Case for going second (I prefer go second when playing this deck):
T1- Nth
T2- IK/ PA
T3- IG/ DMT
T4- WotF + GD
The setup and play style is very similar to most of the Banebow deck.
The main difference is I got an extra bow on T4/ T5 to help me controlling the board,
plus the draw is pretty stable as long as I got WotF and GD on board:
The ally was killed, I gain a card.
I played a lonely ally. I gain a card from GD at first, and gain another one as it was killed.
This helps me to build up resources faster without skipping the sac phase. Keep on rolling PB and SK in mid-game,
and a finally all-in when I have enough resource: about 11 I think.
In late game, it could be cool to cast 2x3cc + 1x5cc + 1 free bow/ 2x5cc + 1 free bow in a turn.
To summarize what I have said, that's nth new there actually...LOL
Why including those 1x Card (and I know it's better to have 2 copies of them)?
Item destruction is somehow not the first thing to do in this deck, and most of the time I would ignore them.
In addition, I dun have enough space for them...the main problem...
Problem of this deck faced:
1. Bow got destroyed on T5. Although the bow comes free, without bow in hand, Baduruu will cry...VERY LOUDLY...
2. A noraml Banebow simply got the upper hand against this deck.
3. Hard to come back once losing board control, even I have PA and TPS, still not enough to take the board back.
and...many problems up-coming!
I really need help in this deck. It's my honor to receive any advice/ suggestion! Thanks for reading!
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