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  1. #11
    Senior Member Daemon Rayge's Avatar
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    You should find some room for some Gargoyles. Also Sac Lamb is quite good with Banebow with the high count of low CC allies and its great synergy with WotF. May also bump The Perfect Shot to 3 as fatty rolling is pretty bad news.
    I like my weapons how I like my music. Heavy and metal!
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    Writer of Falseblood Cultist and Thriss Crucible flavor texts.

  2. #12
    Moderator danae's Avatar
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    Quote Originally Posted by Zigbigwig View Post
    As good as Molten is, not sure how good it is if paired up with Furrion Terror.
    Furrion is to clear the board and Molten is to keep the board. At the least, Molten tries to take someone down with it or make you pay somewhat for killing it.

    You play Furrion Terror cautiously with any of your allies on board. With Molten, you just need to consider the consequences.

  3. #13
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    How is your draw working out for you?

  4. #14
    1.27 Tournament Champion Raphael Majere's Avatar
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    Quote Originally Posted by TheMightyFruit View Post
    I've ran into a few situations where I've protected myself from some severe damage to my hero if not for playing Into the Forrest. Allowing me another turn to wipe the board with Furrion Terror etc.
    My suggestion is simply not to get into those precarious situations by playing better (by playing more) and having a more concise good deck.

  5. #15
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    I don't understand furion terror at all really. I'm definitely not a fan of anything he does outside of semi - solo builds. I run plasma behemoth instead.

  6. #16
    Senior Member Peithoson's Avatar
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    Quote Originally Posted by Imazapyr View Post
    I don't understand furion terror at all really. I'm definitely not a fan of anything he does outside of semi - solo builds. I run plasma behemoth instead.
    Furrion Terror is the closest thing that Banebow has to Tidal Wave or Supernova. Like Danae said, FT is great for taking over control of the board. Since the most common allies have ~5 hp, Banebow needs to be able to deal 6 damage on average to get rid of those allies. This is easily accomplished with Banebow's ability, an ally or bow in play, and Furrion Terror in hand.
    Kicker of puppies, slasher of babies, and primordial Elder Lich.

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