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  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Card Designs by Random Heroes (for W.A. Task 2)

    These card designs were produced by Random Heroes for Task 2 of the Wulven Apprentice. After you have reviewed them and those of the other team, Nocturnal Advantage, please cast your vote as to which team you thought did the better job.


    Shadow Warrior Hero and 10 Class Cards

























    To help you judge their cards, the team were given the opportunity to share design insights on the cards they produced. What they wrote has been pasted here verbatim:


    New Mechanics:

    Rapid Strike - A hero or ally with Rapid Strike brings twice the might to bear upon its foes. After attacking once on your turn, Rapid Strike allows the hero or ally to attack a second target as well!

    Tokens - Two of our cards create tokens. A token is an ally created by a card effect that can attack and defend and be targeted just like any other ally, except that it is not a card. Tokens are not tethered to any cards once created, so if a token would be killed or returned to it's owner's hand, it simply ceases to exist. In the physical game, tokens can be represented using spare cards, dice, other objects, or an actual copy of the token, as will be displayed in-game:




    Card Descriptions (Lore):

    1: Hero - Cassius Bile

    Clad in his demon-forged armour and hefting his enchanted broadsword in a single gauntleted hand, Cassius Bile strikes a fearsome silhouette. However for all his combat skills, his true talent lies in the motivation and leadership of his troops. It's not entirely known how he manages to coordinate his forces so effectively as he rarely speaks, but those mercenaries who have fought with him say all it takes to get his message across is the slightest of gestures. They were also quick to note that those under his command seemed capable of amazing feats of strength, and could shrug off wounds that would kill normal men. No doubt dark magic surrounds and fuels this warrior, bolstering his abilities and the abilities of those nearby.


    2: Yari Dervish

    The feared Yari Dervishes are monsters of men, criminals and deserters given one last chance to earn their freedom. They are given all manner of potions to increase speed, dexterity and strength then sent hurtling into the enemy. They either earn their freedom by surviving, or earn salvation in deaths embrace.


    3: Hydra's Kiss

    An ancient relic from a war long forgotten, the Hydra’s Kiss is a multi-headed flail that radiates eldritch energies. Unlike other flails, the chains can extend and retract at the will of their owner, allowing immense reach and the ability to strike multiple targets with a single blow. Those few who have seen the Kiss in action say that the flail has a mind of its own, and writhes constantly like a handful of snakes waiting for their next victim.


    4: Ulrich The Rich

    Mercenaries are a common sight in Balor, and there has always been plenty of work fighting for warring kings and zealous madmen. However with the arrival of the Shadow an entirely new opportunity has presented itself, and with it comes the reward of more than just coin, but raw power in the form of Shadow Crystals. As is always the case with a war of this magnitude a select few become more than just mercenaries. They turn into true allies, lending their own resources to further the war effort either as a result of moral obligation or simply the pursuit of more power.


    5: Braxnorian Encampment

    When the Braxnorians go to war, they muster any and all forces at their disposal. In doing so they form a tidal wave of steel and iron that they direct at their foes, crushing them under the weight of an impossible tide. Encampments such as this are far from the front lines, and they constantly receive and dispatch troops by the hundreds.


    6: Yari Scout

    An oft understated element of the Yari’s success in war is the effectiveness of their scouts. Unlike many other forces which merely have their scouts provide reconnaissance, the Yari specifically train their scouts to act as assassins. In addition to providing intelligence, they will move in and disrupt the chain of command by removing leaders and important figures in the opposing army. By the time the Yari move in to attack, their scouts have ensured the opposing side is in complete disarray.


    7: Devout Guardian

    Most high-ranking officers have a squire by their side at the battle to provide them support. They carry spare weaponry, act as runners to convey orders, and in some cases, the more battle hardened squires acting as impromptu bodyguards. With a truly war tested squire a leader can concentrate on the task at hand, knowing that he has a loyal soldier at his back.


    8: Spoils of War

    “Spoils of War.” A common enough phrase and one that is truly apt in the battle for Balor, with all manner of weird and wonderful weapons and armors being left behind in the battle’s aftermath. More enterprising Generals will have their men scour the battlefields to collect such powerful artifacts, and the most enterprising of them all will have men collecting the spoils of the enemy even while the battle rages.


    9: Quick and Deadly

    High up in the mountain ranges of Vozit rests an unnamed monastery. The monks who live there provide tutelage to all who can survive the perilous journey, sharing their wisdom of the self. This wisdom provides unparalleled awareness of the individual and their surrounds, and it is said that one’s senses and reflexes become heightened to unimaginable levels. For many it is an enlightening journey and most travelers become members of their order, but some see a more pragmatic use for their newfound gifts. Those few take their skills to war, allowing them to react with such speed that it borders on prescience.


    10: Conscription

    War is a costly endeavour, both in resources and manpower. One solution is conscription, forcefully enlisting all men that come of age. Some like the Yari have done this for generations, however others have only just resorted to it so that they can resist the encroaching Shadow.


    11: Battle Madness

    It is said that the lust for battle flows through the blood of all men, even the most pacifistic of us. There is little that can compare to the thrill of felling one larger and stronger than you, and for some it can prove too much. Those unfortunate few begin to see the world in red, and believe a day they have not spilt blood is a day wasted. Many of these are eventually killed by their friends and allies as they become impossible to control, but some more enterprising Generals will instead provide them with weapons and send them hurtling into the foe, destined to die doing the only thing that now gives them pleasure.

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    Strategy Guides

    1: Hero - Cassius Bile

    Cassius is a hero that is designed to quickly assert dominance and hold it. With his ability acting in a similar manner to Aldon the Brave, it allows his army to get the board and keep it, supported by cards like Crippling Blow and Battle Madness. Some allies such as Wild Berzerker, Yari Scout and Yari Dervish can really take advantage of this ability. Soldier of Fortune will renew resources when he is buffed, allowing you to use Conscription and Braxnorian Encampment to expand your horde rapidly.


    2: Yari Dervish

    The Yari Dervish is a board control monster if left alone. The ability to attack two separate targets each turn means he can chip away at the enemy hero and his allies at once. Be warned however that he will receive retaliation damage, if he cannot kill his targets outright.


    3: Hydra's Kiss

    The Hydra’s Kiss gives Logan a weapon that allows him to really assert dominance with his ability; and in conjunction with Killing Spree will allow him to take out up to four allies in a turn. This weapon cannot be buffed however, so allies with damage resistance are immune (Gargoyle, Sandworm etc). It also means that Amber cannot abuse this weapon.


    4: Ulrich The Rich

    Ulrich is a support ally, designed to help you boost your resources to give you the ability to rapidly build your horde. He really complements Cassius as his ability will give him the base attack boosts he needs to shine.


    5: Braxnorian Encampment

    Whereas other classes have draw engines, Warriors now have an ally engine, a way to ensure that you always have some board presence. It also works well with cards like Battle Madness, ensuring that their ally condition is met. If left alone this will generate significant card advantage for you.


    6: Yari Scout

    A 2 attack hasted ally is nothing to be sniffed at, and there are many ways to ensure this ally deals significant damage. It will certainly find a home in the Haste archetype, supporting Kris and Fleet Foot and providing another unconditional hasted ally. It’s also useful for Ter Adun and Logan, giving them a method for maintaining board control in the early stages of the game.


    7: Devout Guardian

    This ally is a good secondary 3cc drop for two reasons. Firstly he has solid stats in 2/5, making him highly survivable. The second reason is that he acts as pseudo armor for your hero, absorbing 1 point of each attack until such time as he is killed off. This can mean that your hero can tank significantly more damage as long as you can keep the Squire on the field.


    8: Spoils of War
    This cards use is obvious; find that weapon when you really need it. It boosts early game consistency at the cost of tempo, and late game can allow you to draw that winning weapon.


    9: Quick and Deadly

    This card allows one ally to become a real berserker for a turn, giving you a massive boost when you need to maintain board control. Paired with allies like Raven or Molten Destroyer it will be devastating, or even Scourge Colossus so you can trigger his ability while still attacking board.


    10: Conscription

    This card is designed to boost card advantage, giving you a favourable two for one trade straight off the bat. On the flip side the allies you get are weaker than standard two drops, but with Cassius’ ability you can make them dangerous.


    11: Battle Madness

    The most obvious use for this is giving your crippled and disabled allies one last hit. However it can also be used as a nasty surprise package after attacking, allowing you to sacrifice your ally to finish off that big target.

  3. #3
    Lead Developer / Designer Gondorian's Avatar
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    Feel free to offer feedback on the cards here for the team to read.

    You may also use this thread to ask the team questions about their cards, in case of any ambiguity that might make them hard to judge.

  4. #4
    Senior Member dranjo's Avatar
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    This is awesome

  5. #5
    DP Visionary mcley's Avatar
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    There is no resource cost for Hydra's Kiss?
    5cc is reasonable IMO.

  6. #6
    DP Visionary SET Colosal's Avatar
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    Good job, looks balanced

  7. #7
    DP Visionary ocnarb's Avatar
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    what is the cost for hydra kiss?
    edit: ninja'd

  8. #8
    Senior Member Nataku's Avatar
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    Quote Originally Posted by ocnarb View Post
    what is the cost for hydra kiss?
    edit: ninja'd
    Quote Originally Posted by mcley View Post
    There is no resource cost for Hydra's Kiss?
    5cc is reasonable IMO.

    It will cost 4 (mentioning no names) forgot to send the cost of it when submitting.

    Sorry guys for a couple of bugs. Various iteration of the cards ruined our copy&paste process
    ERRATA #1: Hydra's Kiss casting cost is 4cc
    ERRATA #2: Ulrich the Rich's text says "Whenever Soldier of Fortune's base attack increases..." . It obviously refers to another name we were trying for that card. Just read it "Whenever Ulrich the Rich's base attack increases..."
    Last edited by Nataku; 07-02-2013 at 01:22 PM.
    IGN: Nataku Wolf

  9. #9
    Senior Member Airact's Avatar
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    I like the hero ability. I actually like the hero ability. I didn't know that was possible.


    Is there a reason why Rapid Strike doesn't allow you to attack the same target a second time? I don't think it would be that much stronger it Rapid Strike allowed you to attack the same target a second time. Also flavor-wise I don't see how it would make sense for them to not be able to attack the same target a second time. Rapid Fire is powerful but I don't think it's powerful enough for you to have to avoid it that bad.

    Tokens I like seeing and I think you want to give a Legion/Army kind of feeling to the board position, where you have a lot of not-that-strong guys. However, as they are in those designs, they are fodder and nothing else. Might as well just say "two of your guys can't attack this turn" because they will never get to be on the board. Would it be too much for you to give Haste to them? Considering the Encampment costs 3 (this pretty much eliminates the aggro plan) and an additional 2 per token, I don't really think so. Conscription could become a powerful card because of that but when you think about it, it's not good like it is now. If they had Haste, I think it would give more of a "battle ready army" kind of feel with soldiers that can go into the fray on command instead of having to stand there for howevermany hours (=a turn) before that.

    There could be a problem late-game but it can also encourage a more control oriented playstyle where you could use the camp as a win condition.


    If you wanted a gather the troops kind of feel to those cards, I think you want a way for them to not be attacked and killed over and over and over again.


    I think Spoils of War could cost 3 and it wouldn't be that broken. That or cost 5 and have the weapon come to play, which could also be interesting. 4 cost is a bit iffy considering you probably want Jeweler's Dream with it.


    I think Devout Guardian wants to be kind of a brick wall against aggro but it doesn't really do it that well. What I mean by brick wall is a way for slower decks to play a slower game against aggro, aka a strong early enough drop that blocks the aggro enough for you to be able to get your game going. This one doesn't really do that, it's a slight speed bump but not really more than that and if this is enough to block aggro, I don't think aggro is good enough in that case.


    I have to say that I like the idea behind these cards and I would like to see some of these in the game, although with a bit of tuning.
    Last edited by Airact; 07-01-2013 at 01:29 PM.

  10. #10
    Senior Member
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    Quote Originally Posted by Colosal View Post
    Good job, looks balanced
    Are u serious?? Most broken hero in the game a shadow hero that gives all your guys +1/+1. With shadow font this would be a completely OP deck. We actually play tested all of our cards in multiple gameplay situations to make sure every aspect of everything was balanced.
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