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  1. #11
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    Quote Originally Posted by Conquestadore View Post
    Thank you.
    Anybody find themselves unsatisfied with parts of this article, let me know!
    I am disappointed...that it had to end LOL...more! more! more! deserves an accolade! nice article!

  2. #12
    Senior Member Conquestadore's Avatar
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    Quote Originally Posted by brokenarrow x View Post
    I am disappointed...that it had to end LOL...more! more! more! deserves an accolade! nice article!
    Hahaha , thank you. I hope it provided some insight
    Psalms 19:1 - The heavens declare the glory of God, and the sky above proclaims his handiwork.

    _____________________________________________

    A reason to fight. A purpose to defend. A brotherhood to cherish.
    The Warriors of the Blue Phoenix await you right here.


    :: My guide to basic deck-building ::


    ______________________________________________

    Conquestadore
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    :: Warrior of the Blue Phoenix ::
    :: Greatness Reborn ::

  3. #13
    DP Visionary Mongoosey's Avatar
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    Very good article describing the basics. Good stuff.

    munches cake
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  4. #14
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    Very good write up.

    +1 awsome points for you (for those keeping score)

  5. #15
    Senior Member Kylt's Avatar
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    Nice article. There are questions from me

    Quote Originally Posted by Conquestadore View Post
    The Joint
    Here is an example of a resource curve :



    Most decks run on mostly 3-4cc cards (Cards, not referring to just allies), which allows the cards to be consistent in terms of draw, play, resourcing and tempo. Having a bizarre distribution in a deck may lead to players facing poverty mode: too many cheap cards to play, ending up having no cards in hand and using top-deck strategies; Or gaining presence at a very slow pace due to many useful cards centering at 5cc: Without enough resources, players will be helpless.
    Why does 14~ of 3cc cards makes the deck consistent? Why does it has to be 3cc? Why not 2cc or 4cc, or even 5cc? Can you explain why it is good to build a deck based on many 3cc cards?
    IGN: Kyltz

  6. #16
    Senior Member Conquestadore's Avatar
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    Quote Originally Posted by Kylt View Post
    Nice article. There are questions from me

    Why does 14~ of 3cc cards makes the deck consistent? Why does it has to be 3cc? Why not 2cc or 4cc, or even 5cc? Can you explain why it is good to build a deck based on many 3cc cards?
    It is a theory based on the bell curve distribution, a.k.a. normal distribution. On a bell curve, the highest point would mark the most number of cards that a deck has in terms of resources. For example: If a deck has more 3cc than other cards, then logically it will be the at the centre of the deck's bell curve. The argument is that most decks would center its distribution on 3cc due to the importance of the turn 3 fight. Turn 3 is so important that a player must have a good card to play during that turn, and having more would obviously give the player a more consistent chance to play something on turn 3.

    It is mentioned in the post but let's look into this more detailly.
    Lets say: A deck centers on more 5cc cards than anything. This might make the deck consistent for its 5cc, but the opening hand may also be filled by too many high cc cards to have an early play, thus opening a gap of weakness that may be targeted by opponents. It might be okay for some hero, like Priests which can heal, and can board wipe on T5. However, having so many high cc cards may mean that after T5's board wipe, the opponent can pressure again by playing multiple allies while you can only play one at a time. It is not always the case, but its the consistency that is being looked here. (Having enough 3cc cards in a 5cc centered deck do allow a consistent chance to have a T3 play as well. That brings us to more math :P but still, a deck can only have so many cards.)

    If a deck has too many 2cc cards, the cards will be cheap to play out, but it will also cause the player to run out of steam before he can get enough draw to sustain his output. With enough draw, then maybe it can be mitigated, but then 2cc cards are sub-par. Opponents may just catchup too easily.

    Nevertheless, not all decks center on 3cc cards of course. A Banebow deck may have more 5cc than 3cc. For example: Shadow Knights, Furrion Terrors, Soul Seekers, Ley Line Nexus. It might just end up having more 5cc than 3cc. However: the 3cc turn is still very important, thus Banebow still must have enough 3cc allies to ensure a play on turn 3. Having so many 5cc would ask for Banebow to sacrifice quite abit of cards in order to have more options to play in a turn. (Don't forget that the picture is an example :P )


    Quote Originally Posted by Mongoosey View Post

    munches cake
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    Psalms 19:1 - The heavens declare the glory of God, and the sky above proclaims his handiwork.

    _____________________________________________

    A reason to fight. A purpose to defend. A brotherhood to cherish.
    The Warriors of the Blue Phoenix await you right here.


    :: My guide to basic deck-building ::


    ______________________________________________

    Conquestadore
    :: Warden of the Phoenix Causeway ::
    :: Warrior of the Blue Phoenix ::
    :: Greatness Reborn ::

  7. #17
    Senior Member roustabout's Avatar
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    Quote Originally Posted by Kylt View Post
    Nice article. There are questions from me



    Why does 14~ of 3cc cards makes the deck consistent? Why does it has to be 3cc? Why not 2cc or 4cc, or even 5cc? Can you explain why it is good to build a deck based on many 3cc cards?
    It is also worth mentioning that 3cc cards combo particularly well with a typical resource count of 5-6 in the mid-game (double ally or ally + disable). Oftentimes being able to play two cards in one turn can be a turning point in a game's momentum. Similarly, 3cc combos well with a typical late game resource count of 8 (fatty plus 3cc ally).
    A1 roustabout ~ A1's Slinking Ne'er-do-well
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  8. #18
    Senior Member Conquestadore's Avatar
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    Quote Originally Posted by roustabout View Post
    It is also worth mentioning that 3cc cards combo particularly well with a typical resource count of 5-6 in the mid-game (double ally or ally + disable). Oftentimes being able to play two cards in one turn can be a turning point in a game's momentum. Similarly, 3cc combos well with a typical late game resource count of 8 (fatty plus 3cc ally).
    Indeed , 3cc is the magic number in the game. Kinda. I like magic.
    Psalms 19:1 - The heavens declare the glory of God, and the sky above proclaims his handiwork.

    _____________________________________________

    A reason to fight. A purpose to defend. A brotherhood to cherish.
    The Warriors of the Blue Phoenix await you right here.


    :: My guide to basic deck-building ::


    ______________________________________________

    Conquestadore
    :: Warden of the Phoenix Causeway ::
    :: Warrior of the Blue Phoenix ::
    :: Greatness Reborn ::

  9. #19
    DP Visionary Preybird's Avatar
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    Cool article, very good read!
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  10. #20
    Senior Member Conquestadore's Avatar
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    Quote Originally Posted by Preybird View Post
    Cool article, very good read!
    Thanks mate !
    That's how they say it in Australia, right?
    Psalms 19:1 - The heavens declare the glory of God, and the sky above proclaims his handiwork.

    _____________________________________________

    A reason to fight. A purpose to defend. A brotherhood to cherish.
    The Warriors of the Blue Phoenix await you right here.


    :: My guide to basic deck-building ::


    ______________________________________________

    Conquestadore
    :: Warden of the Phoenix Causeway ::
    :: Warrior of the Blue Phoenix ::
    :: Greatness Reborn ::

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