For starters, this is a "serious" deck, not a gag deck, as was the original Serena Superdraw. That said, it's also not a top tier competitive deck, but it is very solid and consistent, and should do well in most instances. It does have a lot of opportunity for card drawing and card advantage, and so in that regard, it does live up to its moniker.
Serena Thoughtripper
2x Jasmine Rosecult
2x Lily Rosecult
4x Aldon the Brave
2x Armored Sandworm
4x Nightshade
2x Agent Rex
2x Night Owl
4x Stop Thief
4x Retreat
3x Treasured Heirloom
3x Black Garb
4x Anklebreaker
3x Fan of Blades
Total: 39+Hero
The first thing you may notice and object to is the absence of Ill-Gotten Gains. I understand your hesitation, but rest assured, it's not as necessary in this build as Rogue decks tend to make it. 16 of the cards in the deck are either direct, or indirect, card drawing sources. That said, the tempo gained by playing something like Treasured Heirloom on T4 outweighs the advantages of Ill-Gotten Gains. If you doubt the validity of the statement/assessment, simply try it out for a few games, and you'll come to find that having T4 free to play an ally, or a board-taking card (such as TH on one of your allies) helps to compensate what Serena lacks in terms of being able to retake the board once it's lost to her.
As often as you can, use your ability on Anklebreaker on T5 to hit your opponent for 4 damage along with knocking one of their power cards out of their hand, as by this time, they're usually down to ~2 cards in hand, and it's one they've been building up resources to play and, therefore, one you don't want to have to deal with once it's on the board.
Secondly, don't forget that Fan of Blades, coupled with Serena's ability, is nearly a board-wipe in itself. If you have one or two allies (often simple when many of your allies have Stealth) it really can serve as a board wipe. The amount of card advantage a Fan of Blades board wipe can generate is truly amazing - in one turn, you can kill three allies, knock a card from your opponent's hand, and draw a card back from it - as well as the 3 damage you dealt to their hero.
Retreat, Anklebreaker, and Fan of Blades all deal with keeping the board in check.
On a side note, when playing second, a T2 Agent Rex against a Mage who has dropped his own T2 Tome of Knowledge, is quite nice. He either has to commit a Fireball to killing your Agent Rex, or watch his draw engine become yours on the following turn. Agent Rex can also steal other items later on in the game (to and including other people's Ill-Gotten Gains!) later on in the game.
Anyway, so there you have it - semi-competitive and very fun to play. I hope you enjoy it as much as I have!
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