Have you guys thought about using Ter because of the current item heavy meta? This deck might be the answer.
Deck
***HERO***
Ter Adun
***Allies (20)***
4x Infernal Gargoyle
3x Death Mage Thaddeus
3x Shadow Knight
4x Ironhide Karash
3x Morbid Acolyte
3x Darkwood Wraith
***Abilities (13)***
1x Enrage
4x Crippling Blow
4x Blood Frenzy
2x Shadow Font
2x Sacrificial Lamb
***Items (2)***
2x War Banner
***Armors (2)***
2x Punisher's Gauntlets
***Weapons (3)***
2x Dragon's Tooth
1x Spectral Sabre
TOTAL: 40 cards + Hero
This deck may seem difficult to play. But no, it's not.
Even though you need to play a bit of mind game whether to destroy items, approach to the board is very simple. Just play allies, and play more allies.
The reason this strategy works is because Ter can destroy many of major draw engines with his ability while drawing so many cards from Blood Frenzy. What happens is that Ter gets a lot more hand advantage, and by playing many tough shadow allies, your opponent will eventually run out of gas.
Type: Counter Beatdown
Resource: 6~8
Speed: Slow
Karash
Human warrior might not have to include 2cc allies as they have retreat and CB. Unfortunately, shadow warriors don't have access to alternative t2 ability. So I included Karash.
Garg
This is the card that made this deck possible. IG's toughness forces your opponent to use more cards. e.g. Puwen attack + Fireball. This is what this deck needs. Let IG absorb your opponent's resources. You can gain advantage by just playing this ally.
DMT
Karash + DMT to kill opponent Puwen when going first or PotL when going second. I also included War Banner in this deck, so 3 DMT is sufficient to play on t3 following t2 karash.
MA
5,6, 7th copy of IG. Very helpful when facing Moonstalker.
Shadow Knight
t5 SK, t6 3cc x2 is a good move. This card makes the deck thicker in my opinion. Good card when you want to keep playing allies. I only included 3 because Darkwood Wraith tends to be the optimal t5 play. But I would love to have 4 SK if the meta allows.
Darkwood Wraith
Nice t5 play to start getting the board back. You either need this or Gauntlet by t5 to turn the board in your favour. For consistency, I included 3.
Enrage
Just for mage and possibly Zaladar. You don't really need this in other match ups.
Crippling blow
Always useful, but t2, t5, t7 is when I typically cast a CB.
Blood Frenzy
The main draw engine.
Shadow Font
Pretty obvious. Best "item destruction" card if used by Ter. Just use this like a normal item destruction: play when you destroy. This way opponent gets disappointed more
Sac Lamb
t3 garg sometimes survives until t5, then SL + 3cc is quite nice. BF4 + SL2 + SK3 has enough draw power.
War Banner
Very important vs shadow. You have to play this at some point to kill Karash with Garg, Wraith or MA without using its ability.
Punisher's Gauntlets
Ter's new toy No.1. Great SE dump You either need this or DW by t5 if you are behind. Include 3 copies of this card if there are many Zaladars and Mages. This card has a potential to turn Ter into a control freak
Dragon's Tooth
Ter's new toy No.2. Again, include 3 copies of this card if there are many fatty users like priest.
Spectral Sabre
1 SS + 2 SL to take care of attachment-centred heroes.
I personally think Ter is as good as boris now. Ter might take a bit longer to have everything set up, but he is as strong as boris in the late game. 4BF + 2 Sac Lamb and 3 SK enables continuous aggression together with non-resource intensive control cards (DT and Gauntlets) in the late game.
Enjoy!
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