So I decided to throw together a Banebow Deck as I have read that it is a pretty hard counter to Mages (Which I do tend to see a lot) and have always liked his artwork so why not?
Banebow
Allies:21
4 Morbid Acolyte
4 Ironhide Karash
4 Infernal Gargoyle
3 Death Mage Thaddeus
3 Shadow Knight
3 Furrion Terror
Abilities:12
3 Sacrificial Lamb
3 A Perfect Shot
2 Shriek of Vengeance
2 Acid Jet
2 Snare Trap
Weapons:4
4 Soul Seeker
Armor:3
3 Wrath of the Forest
Total:40 + Hero
So far I been liking most of what I been seeing.
Right now the main issue I have is dealing with successful SK Loops (Have gotten caught in them a few times and having issues trying to mess it up) and heavy combat damage from rush (ie Amber). I am looking to see what I could use to kill those holes up.
I might try Wulven Savage like Preybird has. But I do not know what to take out in its place. The only cards that come to mind immediately are the Snare Traps. However they do come in handy. May also try a Death Collector as it can mess up the SK Loop, Banebow can easily feed him the souls it desires, and the fact it is a decent 3cc drop.
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