This.
Though all the other points made were equally amusing, Mournblade+1cc allies+ Resurrection to do it all again is extremely fun.
Edit: Also it looks the coolest, though Ghostmaker is a close second.
This.
Though all the other points made were equally amusing, Mournblade+1cc allies+ Resurrection to do it all again is extremely fun.
Edit: Also it looks the coolest, though Ghostmaker is a close second.
Wow I'm late to the reply with this one.
The reason I compare Elizabeth to Wizents and not TO is because they are draw engines while TO is burst draw also more than 1 TO can be in play at a time.
Since all are 4cc one cannot compare that way.
I guess it might be more logical to say ally control verses item control but even so the ally control one would want to use against TO is very different from ally control vs Elizabeth.
Either way no matter how what you compare Elizabeth too priests have access to 4 unilateral draw cards that are not Wizents so building a deck without it is probably more doable then it was in CotC. I am not sure if any other priest weapon ends up being worth doing that but if one where to make a build that really utalizes one of them they have ways to compensate the draw.
plndrmmrdnlp
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thanks for the replies guys... going with winzet's now and it works like a charm
Ghostmaker + TO.
Far and away the best weapon and draw engine in CotC. Way. Way. Way better that wizent's staff (See my Oathbreakers Deck for a full explanation). However, now that DP is out, many other draw engines exist, so this combo isn't as overpowered as it once was. I miss those days.......
Not to mention ways of killing TO without it drawing.
I never really liked Ghostmaker anyways. No choice of ally and you probably weren't going to revive more than one ally with it anyways.
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My main problem with Ghostmaker is if they have any armor it doen't do anything.
plndrmmrdnlp
@qazzaqstan
Honorary Og http://challonge.com/ogpopup
Strategy Article - Converting between your advantages (how to evaluate your position and determine what to do)
That's why you need to be skillful in your timing of it. With proper loading, you control exactly which ally gets revived, and with tidal wave, you can get a guaranteed 2 revivals, 3 if they aren't paying attention.
You don't like it because you haven't seen what it can do.
Which is why you run 4x Focused Prayer. By turn 6, you should easily have an item destruction card, especially if you know your meta game well.
The biggest threat to ghost maker + TO is actually bad santa
Ghostmaker is a great weapon, but its not without its problems. First off, the cost of 6 makes it a bit harder to play than it should and bringing back allies with just 1 health sucks. That's why most decks I put Ghostmaker in are aggro decks and I bring back something they need to destroy (such as an Aeon or Plasma Behemoth) or their gonna have a bad time.
Its personally my favorite weapon though, and I have a few decks built with the idea of using it.
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