Hmmmm, interesting. A bit high on cost, but I like that bit of the attack becoming 3 after killing an ally. This would keep
Logan hitting hard even until the next time he can use his ability. I'd often thought it would be so much better if
Logan's ability lasted until the start of his next turn, this way it could be like
Threbin and act as a deterent from opposing allies wanting to attack him for that one extra turn. Sadly that won't happen obviously, but this could sorta do the same.
Only thing I might add to it is that after the attack is raised to 3 its attack cannot be raised further. This mainly because of
Rothem,
Amber's ability would already be blocked by her "can't gain another bonus" part of her ability, but
Rothem could get the attack to 6 if a bit weren't added to prevent any further increases.
So would be:
Cost: 5cc
Stats: 0/4
Ability: If your hero kills an ally in combat, the attack of this weapon becomes 3, and it may not gain any more attack.
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