Banebow was the first hero I fell in love since I started playing this game. And I was right - he taught me so much about the basics of Shadow Era.
I played this deck when I was around 310 rating. 40 matches, 35 wins - 87.5% win rate (including 1 draw and 1 frozen game).
I am not in a guild, so you guys can have my deck list.
Cost of making this deck
11550 Gold
DECK
***HERO***
Banebow
***Allies (24)***
3x Plasma Behemoth
4x Death Mage Thaddeus
4x Shadow Knight
4x Ironhide Karash
4x Morbid Acolyte
2x Death Collector
3x Furrion Terror
***Abilities (8)***
1x Shriek of Vengeance
1x Acid Jet
3x Sacrificial Lamb
1x Sever Ties
2x The Perfect Shot
***Armors (3)***
3x Wrath of the Forest
***Weapons (4)***
4x Soul Seeker
TOTAL: 39 cards + Hero
This is an ally heavy aggressive deck.
Always predict opponent's "turning" play (e.g. retreat + ally).
And always try to have at least 1 active ally on your board.
Your prime aim is to have as many active allies on your board as possible.
In other words, this deck's strategy is very simple: keep playing threats until your opponent dies.
Type: Aggressive Control
Resource: 5~6
Speed: Middle
Karash
New staple shadow 2cc allies. wear downs weapons like Anklebreaker, Soul Seeker.
Not the Perfect Shot, but IK is the biggest reinforcement Banebow got in DP in my opinion
Auto 4 include.
DMT
His ping damage is still very useful for BB.
Karash + DMT for opponent's annoying PotL.
BB's ability + Karash + DMT to take down opponent's Morbid Acolyte.
1 damage is sometimes decisive so 4 is included.
Morbid Acolyte (MA)
100% better than Garg in BB's deck. MA can die to opponent karash + Majiya or Zal's 3 damage, but BB can kill opponent karash before MA is killed. Also MA helps to deal with opponent tank allies (sandworm&garg) as well as Oracles.
Death Collector
I like to have 2 of 3/4 ally in BB deck. DC is the best 3cc 3/4 ally in Shadow faction.
It can become 4/5 to take down health 4 when needed.And it can (dis)organize graveyards.
Optimal t3 play when going first.
Plasma Behemoth
The most powerful ally in Shadow Era. PB is especially good in BB deck.
BB can take the board before any other heros can. Then drop a PB. Opponent must deal with PB before dealing with BB's karash and MA.
As a result your early drops are safe and can stay the board. PB is the optimal t5 play when going first.
Shadow Knight
After PB is dealt and dies, play SK. I even do this when I am against Elementals. Also SK loop can save your hands and buy some time to get to 7, 8 resource to play SK + 1 ally. This play is especially important in mirror matches.
SK is the main draw engine in this deck.
Furrion Terror
You need either FT or Soul Seeker when going second. CIP ability to deal 2 damage is so useful with BB's ability.
Since I really need FT or SS by t5, I included 3 FT and 4 SS.
SoV
Acid Jet
Sever ties
- your choice.
Sac Lamb
I find SL very useful in an aggressive ally heavy deck. There are games you need to get to 7~ res. (e.g. mirror matches). That's when you need a SL. Unilateral draw for 2cc and there are 24 allies in this deck. So why not?
The Perfect Shot
What BB needed. Even though there are FT, SS and MA, you need it when you need it.
In my original version I had +1 PS, -1 FT.
Wrath of the Forest
I don't really like this card. This is too slow. I've learnt not playing a threat on t4 is fatal for BB. WotF cannot be the main draw engine for BB anymore. Having said that, WotF is a good ALTERNATIVE t4 play when I don't have 2nd 3cc ally. But remember, do not cast WotF on t4. That's a big waste of tempo.
Soul Seeker
Instant 2 damage generator. The single most important card against rush Elad. You need SS on t5 to turn the board in your favor when going second. Arguably the strongest card in Hunter's card pool, so why not include 4?
Going First
t2 Karash
t3 DC/MA/DMT
t4 DMT/MA/DC
t5 PB/SK/SS
t6 SK to return PB in hand
Going second
t2 Karash
t3 MA/DMT/DC
t4 MA/DMT/WotF/DC
t5 FT/SS/PB/SK loop
Q. Why no Poison Arrow?
Simply because I don't need it. Some say PA is needed to get the board back. But I'd like to ask, why do you need to use PA in the first place? Why did you get into that situation where you need PA to get back the board? My answer was to prevent situations where I need to use PA. PA is not a threat. It is a waste of hand.
Keep playing allies until your opponent gets exhausted. That's how I achieved 87.5% win rate with Banebow.
Any questions?
Bookmarks