The Incredible Wulf
I’ve been in a long time now using an ally Based Darkclaw deck since I brew it in 1.5. The problem I discovered was his Draw engine that didn’t keep the quality he needed. When I saw the DP spoilers Blood Moon, I became hyped and maybe even naive but I KNEW that Darkclaw would become a beast he really are.
Darkclaw:
X4 Ironhide Karash
X4 Gary
X4 Death Mage Thaddeus
X4 Lightning Hunter
X3 Now You’re Mine
X2 Captured Prey
X4 Speedstrike
X4 Blood Moon
X3 Bad Santa
X4 Jeweler’s Dream
X3 What a Big Teeth
39 cards +hero
Deck type: [Aggro-control/tempo]
“You’re my hero” -Chanson311
Probably the first you see is that I don’t run any tech cards at all! I’ve never felt it’s really that important because instead of trying to destroy their draw engine, I race them with my own draw instead and Blood Moon with Bad Santa does enough. Also with Speedstrike and a weapon he usually takes out all the durability of a weapon or armor anyway. If you face Snow Sapphire, you’re mostly dead but who use it anyway so I care less.
The deck itself, unlike other rush decks, this isn’t as straight forward as it looks. I admit that I’ve lost games with it because of bad judging the situation if I need to go for the dome or for board. What makes it a bit more difficult is to what to sac and the timing when you need to play the card the most effective situation. I often stay for a while at only 4-5 resources. It’s not an easy deck to pilot but when you get the hang of it; you get huge rewarded for his explosive play.
Into some single cards:
Ironhide Karash: Pretty much self-explanatory right now. He’s a good beater and can attack into most allies without being harmed.
Infernal Gargoyle: Much like Karash, he’s self-explanatory.
Death Mage Thaddeus: My pseudo haste ally! He allows me to use Speedstrike on turn 3 into turn 4 JD + him and it usually wipes the early board, putting you into early game advantage.
Lightning Hunter: This dude (or chick, I dunno) is what makes you think with your SE brain a bit more. He’s a great ally but with the drawback that he makes you lose shadow energy which you usually want to use as effective as possible and that he nukes away your own Also like DMT, Speedstrike + JD + LH!
Now You’re Mine/Captured Prey: Nothing wrong with some ally removals
Speedstrike: The reason I use him over the most weapon based decks. Double attack with JD to renew your resources!
Blood Moon: Thee butter on your bread. The cherry on the top. It’s what keeping the deck going and the solution that DC is worth playing.
Bad Santa: Another good draw card. The reason I choose this instead of Sac Lamb is that it has more tempo and it’s more flexible, with SL you need an ally to make it useful and it’s kinda reactive when this deck wants to be proactive. Also this build tend to go out of fuel quickly and if you don’t have any allies to use Sac Lamb on, yeah… painful.
Jeweler’s Dream: My main weapon. That it accelerate your resource and double it with Speed that makes your play so explosive but you will wear it down so I have:
What Big Teeth: I often play it after I’m done with JD and not vice versa but it’s still good plan B if you don’t get your JD. This is good if you want to wear down the opponent’s weapon or armor and it stays longer and you can ping the opponent every turn. Good in the long run.
Fine!
Going first:
t1 - nothing
t2 - Ironhide/Blood Moon. I prefere Iron because he deals enough damage for me to death race later on.
t3 - Speedstrike if you have JD in hand, otherewize just Gary or DMT
t4 - Weapon/Moon, DMT/Hunter if you played Speed on t3 into t4 JD
t5 - Speedstrike, if you aven't already played it.
Going second:
t1 - nothing
t2 - Iron/BS/Moon
t3 - Garg/DMT
t4 - Weapon
t5 - Speedstrike
Check out for some more of FF's builds:
Banebow
Gravebone Aggro
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