Intro
Victor did have his day in the sun, though you may find that hard to believe based on his current state. In the early days of Season 5 both A1 Busti and A1 Cwhittastic used him to achieve top 20 spots, and for a time Victor was common as many people attempted to emulate their feat. However he’s not seen very often anymore, and many people cite his ability and the comparatively weak Hunter pool as the reasons for his obscurity.
However he’s a strong and versatile hero who can take the fight to almost anyone. He’s just very difficult to master.
Overview
Victor’s ability seems odd at first glance (why not just kill the ally outright?), but there is a lot of power in it. By reducing an ally to 1 health it allows you to use cards like Soul Seeker, Pride of the Mountain and Bounty Hunter to benefit from the allies death. I also find the second part of his ability to be just as powerful as the first, providing pseudo-draw to help supplement his admittedly weak draw potential.
In the hunter pool there’s really not a lot that has real synergy with Victor (odd considering his ability). Basically the one card that all Victors will run is Poison Arrow, however Flaming Arrow can deal with some of the more nasty threats like Armored Sandworm. That being said Victor has access to some excellent weapons for the kill shot (Soul Seeker, Grundler’s Double), traps for control (Snare, Death, Net Trap), and resource acceleration (Bounty Hunter). Many of the Hunter cards are very niche however, so tend to only fit in certain builds (Survivalist in a trap based build for example).
Allies
Victor has access to the very good human ally pool and the early game power that it represents. The problem here is that many human allies (particularly from CotC) are quite weak and do not survive long enough to combine with his ability. Dark Prophecies gave him a lot of new options, and some excellent ally choices.
Call of the Crystals
- Tainted Oracle: Oracle provides draw, something Victor so desperately needs. I truly feel Victor needs a full set of these guys, regardless of any other draw you may have.
- Jasmine Rosecult: The Lady Rosecult is still very useful in a Victor deck, but not as much as she is in most others. I find her low health of 4 to be a real liability, preventing her from surviving long enough to make an impact with Victor’s ability, and forcing you to be more reliant on instant damage effects (and thus draining your hand). In fact I successfully run Victor without her entirely.
- Aldon the Brave: His attack buff is very useful, especially against Shadow and the omnipresent Karash.
- Armored Sandworm: Victor loves this guy. Loves him far more than a man should love a worm. With his insane survivability he is almost always around to combine with Victor’s ability, and due to this his low attack means little.
- Aeon Stormcaller: Aeon is the closest thing to a win condition Victor has. The idea being that he sticks and you slowly build a hero-killing force behind him. Staple in all Victor decks.
Dark Prophecies
- Spirit Warden: This guy is my go to 3 drop for Victor. Not only is he tough, he’s got Steadfast which is so useful in the early game. He also shuts down Shadow Knight loops which is very powerful as they can really drain you of answers quickly. Good going first or second. His low attack is less relevant given Victor’s ability and reliance on Poison Arrow.
- Layarian Seductress: A great rush breaker, she can really give Victor the breathing room he needs to set up. In addition her disable effect helps her survivability, taking an ally out of the fight and making it harder for your opponent to kill her before she’s ready to attack.
- Braxnorian Soldier: This guy is here for one reason, to shut down haste. Haste is very problematic for Victor because it means that your opponent’s allies will still get their shots in and renders his ability ineffective in many ways. Brax stops that from happening. Dropping him T5 vs a Lance when going first is so much fun (or right after Majiya drops a Portal)
- Champion of Irum: Keeping with the theme of tough allies, Champ has a lot of staying power, particularly when coupled with all the disabling and stalling power at Victor’s disposal.
- Mystic of the Vale: She is Warrior/Wulven tech and she excels in this role. Also her high health means she can survive quite handily as well.
- Artful Squire: Squire is gold vs hunters, wiping their Wrath of the Forest and shutting down their draw. Also really good vs Rogues for the same reason. He can slow down Amber as well but if you’re facing a lot of her I would prefer Mystic.
- Fleet Foot Messenger: High health and haste, FFM is very good for Victor. In addition the ability to help sort your hand is very useful in the wake of Victor’s weak draw potential.
Bookmarks