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Of course it's really buggy, it's an ALPHA It's not even a beta, they're still building huge parts of the game
I'm on Mac OS X myself, but in a while I may finally break down and build a Win7 VM in Parallels for the purpose.
Leader Developer and Game Designer
Former Game Director and Chairman
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EASY Waves Wallet Tutorial | Portal for Token Holders
Premium Foil Pack and Prize Pack Contents | Definitive List of Sleeves
How to Claim Top 10 Prizes for Best Score
Hall of Fame
Haha But honestly, they had already been working on the game for quite a while. Still, I'm pretty pleased with the progress they're reporting.
Look at Ankama and Dofus/Wakfu. How long has that been in development/open beta before it went fully live?
Leader Developer and Game Designer
Former Game Director and Chairman
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EASY Waves Wallet Tutorial | Portal for Token Holders
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How to Claim Top 10 Prizes for Best Score
Hall of Fame
Lol Gondo , always Faithful, like a good dog! jk
Hex, is well known but not really IMO, as good or addictive as SE. It is truly buggy but offers some interesting play. But any Ctg should do that. But hey , we al, play different games, so if it's cool to you HF, but I'm sticking here for now.
Oh yeah , I forgot to address the pay to play bit, if I have to give you money for a certain aspect or cards that people who pay can get, ( and this is for a pledge, as I understand it). That's like saying, I will galdly pay you next week for dinner today! I'm just not that into supporting games that's are only epic , if you pay. There's just to much out there for free ( to start at least) .
Ofc ,SE's Kickstarter is different, the games been free forever, and if you want more now, spend some money, if not grind your way there. Supporting a Kickstarter here is a different story.
Last edited by Kip thorp; 11-21-2013 at 10:07 PM.
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I've been playing the Hex alpha off and on... and yea, it's pretty buggy right now (each new wave of users over-stresses the servers, but gets settled out after a few days) - Bugs are pretty much the only reason I haven't done a video over it.
The game is "F2P PvE, P2P PvP" essentially, the pve aspect is free to play, the strict pvp is pay to play... this isn't pay to win, but rather pay to access a certain aspect. There are however alternative pvp methods that will be available for the free to play players (such as the "Wild West" format, where pve and pvp cards can be played).
I keep meaning to record a video covering Pay-to-win, Grind-to-win, Pay-to-play, Free-to-play, and the various hybrids (and which ones are healthy for a game, and which ones are toxic)
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