You can view the page at http://www.shadowera.com/content.php...Design-Contest
You can view the page at http://www.shadowera.com/content.php...Design-Contest
Accolades:
Former Member of The A1 Alliance "Evolution In Theory"
Season 4 Hall of Fame Top Ranking - Ranked #14 soothslyr1
Gondoriandotcom Flash Tournament - Winner (Over Portgaz D Ace) Team Juggernaut
Bluejet24 Crown Tournament - Winner (Over Crispy1313)
Hatts Pop up Tournament - Winner (Jjsia) A1 Member
Contributions To The Community:
Priest Tactics Forum
Ways To Play
Advanced Strategies [Part: 1]
Advanced Strategies [Parts: 2 & 3]
where is the blank card image? im very interested
Name: Electrobite
CC: 2
Card Type: Elemental ability - attachment
Effect: While Electobite is attached to target friendly ally, each time it kills an opposing ally that ally is removed from the game.
Flavor Text: "A bite worse than its bark"
Name: Dark Rager
Casting Cost: 2
Card Type: "Shadow Ally"
Effect: Haste
1 : Regenerate target Rager
Stats: 1/1
Flavor Text: "First to charge, first to fight."
Name: Dead Giveaway
CC: 4
Card Type: Elemental Ally
Effects: When Dead Giveaway is summoned you may choose to sacrifice Dead Giveaway to kill opposing ally at the cost of X Shadow Energy, X equals opposing allies casting cost.
Dead Giveaway will not except and attachments.
Sacrifice Dead Giveaway pay 6 resource to remove up to 3 allies with cost of 2 or less from graveyard into play. These allies cannot use any abilities until the start of your next turn.
Stats: 3 attack, 5 health
Flavor text: "We ate ribs with the dude, and we didn't have a clue!"
Do we need to copy here our suggestions from the other forum thread?
Name: Agrahim the Brother
Casting Cost: 5
Card Type: Human ally - Twilight
Effect: When summoned you can choose to destroy target artifact or support, but Agrahim will lose 2 health and gain +1 attack.
Stats: 3 attack, 6 health
Flavor Text: "When there's twilight, there's no place for darkness and light."
I think humans needs more possibilities to destroy enemy artifacts, in CoC there was none (excluded class skills).
Maybe it's strange, but I like Twilight Tribe Herald and I'm looking forward for more Twilight Allies.
Name: Relentless Scavenger
Casting cost: 2cc
Card type: shadow ally
Effect: Opponent loses one resource for every turn scavenger is in play, starting at the end of your next turn
Stats: 1 attack, 2 health
Flavour text: Even the swords in their hands and the gold in their pockets was consumed
Special note: card is unique
This card gives shadow the ability to more effectively play a resource denial deck, which right now is only (semi?) variable for baduruu. It's cheaper than HBM, but it doesn't cantrip, and is conditional. On the other hand it's low casting cost means it is a good tech card against top heavy decks, especially with fta. It can be countered because it has to survive a turn, but can create a strong effect if not countered fast. Unique because having more than in play would be ridiculous.
Name: Wolvereign
Casting Cost: 5
Card Type: Shadow ally - Wulven
Effect: When in play, Gives the hero +1 attack from weapons and reduces all damage done to hero by 1 (Up to a maximum of 1). Each time it kills an ally, hero heals 2 damage.
Stats: 3 attack, 5 health or 2 attack, 6 health.
Flavour text: The loyal live and die by the master.
This card would work because as of yet nothing for wulven exists where the "minions" (allies) heal the hero. After all it is wolfpack mentality and not many relating powerful cards have come for it.
Don't want to be that guy but I think submissions go here: http://www.shadowera.com/showthread....Design-Contest
Is there a deadline for submissions?
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