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  1. #1
    DP Visionary soothslyr's Avatar
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    Article: Shadow Era Card Design Contest

    Accolades:
    Former Member of The A1 Alliance "Evolution In Theory"
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    Contributions To The Community:
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    Advanced Strategies [Parts: 2 & 3]

  2. #2
    DP Visionary
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    where is the blank card image? im very interested

  3. #3
    Senior Member Bluejet24's Avatar
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    Name: Electrobite
    CC: 2
    Card Type: Elemental ability - attachment
    Effect: While Electobite is attached to target friendly ally, each time it kills an opposing ally that ally is removed from the game.
    Flavor Text: "A bite worse than its bark"

  4. #4
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    Name: Dark Rager
    Casting Cost: 2
    Card Type: "Shadow Ally"
    Effect: Haste
    1 : Regenerate target Rager
    Stats: 1/1
    Flavor Text: "First to charge, first to fight."

  5. #5
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    Name: Dead Giveaway

    CC: 4

    Card Type: Elemental Ally

    Effects: When Dead Giveaway is summoned you may choose to sacrifice Dead Giveaway to kill opposing ally at the cost of X Shadow Energy, X equals opposing allies casting cost.
    Dead Giveaway will not except and attachments.
    Sacrifice Dead Giveaway pay 6 resource to remove up to 3 allies with cost of 2 or less from graveyard into play. These allies cannot use any abilities until the start of your next turn.

    Stats: 3 attack, 5 health

    Flavor text: "We ate ribs with the dude, and we didn't have a clue!"

  6. #6
    Senior Member nMer's Avatar
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    Do we need to copy here our suggestions from the other forum thread?

  7. #7
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    Name: Agrahim the Brother
    Casting Cost: 5
    Card Type: Human ally - Twilight
    Effect: When summoned you can choose to destroy target artifact or support, but Agrahim will lose 2 health and gain +1 attack.
    Stats: 3 attack, 6 health
    Flavor Text: "When there's twilight, there's no place for darkness and light."

    I think humans needs more possibilities to destroy enemy artifacts, in CoC there was none (excluded class skills).
    Maybe it's strange, but I like Twilight Tribe Herald and I'm looking forward for more Twilight Allies.

  8. #8
    Senior Member TheSt4lker's Avatar
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    Name: Relentless Scavenger
    Casting cost: 2cc
    Card type: shadow ally
    Effect: Opponent loses one resource for every turn scavenger is in play, starting at the end of your next turn
    Stats: 1 attack, 2 health
    Flavour text: Even the swords in their hands and the gold in their pockets was consumed
    Special note: card is unique

    This card gives shadow the ability to more effectively play a resource denial deck, which right now is only (semi?) variable for baduruu. It's cheaper than HBM, but it doesn't cantrip, and is conditional. On the other hand it's low casting cost means it is a good tech card against top heavy decks, especially with fta. It can be countered because it has to survive a turn, but can create a strong effect if not countered fast. Unique because having more than in play would be ridiculous.

  9. #9
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    Name: Wolvereign
    Casting Cost: 5
    Card Type: Shadow ally - Wulven
    Effect: When in play, Gives the hero +1 attack from weapons and reduces all damage done to hero by 1 (Up to a maximum of 1). Each time it kills an ally, hero heals 2 damage.
    Stats: 3 attack, 5 health or 2 attack, 6 health.
    Flavour text: The loyal live and die by the master.

    This card would work because as of yet nothing for wulven exists where the "minions" (allies) heal the hero. After all it is wolfpack mentality and not many relating powerful cards have come for it.

  10. #10
    Senior Member ahmet476's Avatar
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    Don't want to be that guy but I think submissions go here: http://www.shadowera.com/showthread....Design-Contest

    Is there a deadline for submissions?

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