Extra Tough Claws - Proud Member of ETC
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Thanks for your advice Prey
I'm an old player who began years ago at the very begining of Shadow Era but who took a long pause and who are back in the game with the new extension and i forgot a few things so i have a dumb question about your deck.
Which cards i should sacrifice in priority by turn and which start i should do ? How many ressource minimum or maximum i need ?
In your old 1.0 version deck you wrote :
Could you update with this version too ? I really need to start back from the basics it's been almost a year i didn't play at Shadow Era and i feel like i forgot everyting ^^Now, your best start would be as follows:
Turn 1: Nothing
Turn 2: Brutalis/Bad Santa if going first
Turn 3: Gargoyle/DMT
Turn 4: Shadow Font (Alternatively you may put down another Gargoyle if your opponent isn't dropping lots of allies)
Turn 5: Molten/Dimension Ripper/Mind Control if opp drops a suitable target.
Anything from Turn 6 is make it up as you go along Don't use Shriek until turn 6 at the earliest, you need to be at 5 resources minimum. Just remember the core premise of the deck, kick your opponent when they're down and DON'T let them get a foothold.
Your basic openings havent changed much for the first 4 turns. Turn 5 onwards it gets more interesting, and very dependent on matchup. I would aim for 7-8 resources with this deck, that's where I usually end up (8 if I have Antimatter out).
Honestly your best bet is to get out there and play lots of games. One thing though, against Warriors, Gwen and Wulven do NOT sacrifice Morphic Armor. It will save your life.
Extra Tough Claws - Proud Member of ETC
Articles | Decklist | Fan Fiction
Shadow Era Art Thread | PB @ DeviantArt
PFG Member | I've been interviewed!
Thanks a lot
A game with my new deck from your version 3.0 thanks again Preybird
Looks pretty similar to the foundation and strategy of GreyMouser's version, which I played for a week straight because it is so dominant and so much fun to use. You're right about going solo once Shadowvein is ready to take charge with Mind Control. Zaladar feels so powerful!
very good deck honestly, is really awesome, but I was thinking: why not change 2 Mind Control for 2 Energy Discharge? I mean, Mind Control is really useful for keep control of the field, but not for regain it. With a energy discharge in the hand, it would be enough with sacrificing 1 ally and 5 heal points of Zaladar for maybe get back the control over the field, specially if you have enough shadow energy on Zaladar like for deal/partially deal with any ally the opponent may trow in the next turn.
Fantastic deck. Got me to 300 for the first time ever from high 280s. Was a fan of CM v2.0 with some tweaks.
I won 10 games straight and went 13/15 to get to 299 and then took another 20 games back and forth to hit 300.
Morphic armour is just sick.
Extra Tough Claws - Proud Member of ETC
Articles | Decklist | Fan Fiction
Shadow Era Art Thread | PB @ DeviantArt
PFG Member | I've been interviewed!
After goofing around playing with different heroes and dropping my range to 260, I started playing again Zaladar, following Preybird's footstep i used Darkwood Wraith instead Furion Terror. This helps me against Elementalis' Buffed ally and disabled ally etc. Using FT you tend to wait for perfect timing, thus, disrupting your tempo.
I added 1 morphic armor as well instead of just 1(Cheers PB!). Making you less vulnerable to heavy attachment reliant heroes.
Currently i am at 11/14 win/loss and surprisingly i am only at 267(Geez!). Long way to go before i reach 300ish...
Last edited by Chitomaru; 05-16-2013 at 12:05 PM.
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