This deck is absolutely brutal, but since I've decided to stop bothering playing now due to the number of rating cheats and the meta will have changed by the time I start playing again, I decided to post it.
1x Victor Heartstriker
4x Blake Windrunner
4x Aldon the Brave
4x Jasmine Rosecult
4x Retreat
4x Soul Seeker
4x Beetle Demon Bow
2x Guardian's Oath
3x Night Prowler
If you get first turn, come out swinging with your human allies like any other human deck.
If you get second turn, resource your allies vs humans, unless you can get an early retreat down and drop some of the 4-hp guys. The only point to the early allies in this deck when going second is to stop you getting brutalised until you can get a bow down and take board control.
Retreat is spectacular; it can bounce a turn 2 Blake and radically alter the dynamic of the early game when you're 2nd, and later on it can bounce Aeon (who can be this deck's biggest issue in certain circumstances). Never discard any Retreats vs a Human player, ever.
Always aim to lay a turn 4 beetle bow as the tempo control of an instant 2 attack is huge, and it an be used to control enemy allies or simply pile on more rush damage. Don't feel the urge to turn it into a creature (especially against Zaladar or anyone running critter control) unless you have a good reason to.
Turn 5 night prowler if you have board control and a beetle bow down is basically game over, but this won't happen all the time. In most situations you want to hold on to prowler until you are going to get to swing with it twice (ie they have no allies down) but oftentimes it works fine just to take one card and force one of their allies to walk into a Victor defensive shot to take it out, possibly giving you board control in the process as that ally cant swing at one of your allies.
The deck has huge innate card advantage from the multi-use of bows, beetle being a dual-use card, and of course prowler.
Overall it's a very fun deck to play, and it requires a lot of skill to know what do do and when. It basically doesn't lose to Zaladar barring exceptional circumstances (he runs multiple Shrieks, gets them all early, and gets lucky Transferences). It gives Boris a very tough match; your biggest worry is Boris running multiple Smashing Blows which combined with Blood Frenzy can be tough if he goes first, but equally it's very tough for Boris to smash through your wall of defensive damage. If you go first you'll generally plow enough damage into him that he won't be able to kill you before he dies to your bow pings + his Blood Frenzy. Against other Human decks it is basically superior in every way, barring Aeon, again hence Retreats. Edit: Oh, and against Elementalis/Recursion/stuff that people are running, as soon as you lay Night Prowler the game is over.
Anyway, enough rambling. Hope it comes in use to someone. If enough people play it, the meta will shift away from Zaladar pretty quickly
Bugs to be aware of
Don't attack an enemy with no cards in hand whilst you have Night Prowler down, the game will lock up and you'll have to quit (its incredibly annoying knowing you have someone beaten but not being able to attack them wit your bow)
If you have any exhausted allies or hero in play, Beetle Demon Bow cannot be activated.
Gravedigger's Armour should maybe be in this deck, but currently locks the game up when you activate it.
Bookmarks