This deck takes a bit to get started, but if you survive through turn six you've got a real shot at dominating the rest of the game. The idea is to use the rogue stuff to survive until you set up a team of bruisers. Nightshade and the Diplomat are, obviously, to aid the early game.
I toy with Spelleater Bands and Crimson vest in this deck.
3x Raven Wildheart
3x Armored Sandworm
2x Earthen Protector
2x Aeon Stormcaller
4x Nightshade
2x Layarian Diplomat
4x Assasination
4x Stop, Thief!
4x Ill-Gotten Gains
3x Good Ascendant
2x Ascendant of the hero
2x Black Garb
4x Anklebreaker
Bookmarks