News flash! Lance is no longer a T1 hero... It's unfortunate yes. The problem is the lack of any real good cards in the rogue class from DP, after playing around with VO,P&R, Lyra, Pay Day, Rex etc.. I found they're all either better suited for Serena or just no good. This is excluding Smoke Screen which is good and can be usefull with Lance even though it too is probly better with Serena. It turns out the one card I thought at first was bad is actually pretty good and that's Night Owl. Now for the Deck.
*changed it up a bit
-Hero
Lance
-Allies (20)
x4 Nightshade
x3 Night Owl
x3 Jasmine
x3 Raven
x3 Ridders of Ellos
x2 Braxnorian Soldier
x2 Wymer the LionHeart
-Abilities (12)
x4 Stop, Theif!
x3 Tresured Heirloom
x2 A Legend Rises
x3 Assassination
-Items (3)
x3 Ill-Gotten Gains
-Weapons (4)
x4 AnkleBreaker
-Armor (2)
x2 SpellEater Bands
41 cards + Hero
I've taken out Black Garb and added in Assassination. There's just too many threats out there and Lance needs a way to kill enemies that can't be killed and Fatties.
Next is the lack of 2cc allies?,this deck is going to be relying more on the mid-game so those low cost allies shouldn't be needed,there are 4 nightshades which can be pumped. That's kind of the design with TH and ALR you can pump up ur 2cc or 3cc allies or you can wait and pump up ur bigger ones.(depends on the situation)
On turn 3 you should generaly play Jasmine on an empty board or Night Owl on a full one. The reason for only 3 IGG is the draw from TH and NO..
Spell eater bands are good for more than just mages, being able to prevent ability damage is huge..
The Riders of Ellos work well with Lance's ability, getting two out at the same time can lead to alot of damage and problems for an opponent. if you can pump one up even better.
Brax soldier is good for dealing with portal or other new hasteable creatures.(Id say 2 @ the least for portal etc..)
Karlstrad is gone, he's just too much overkill, Wymer is a much better option..
The Deck I posted is just a loose version, there are alot of little changes you could make. Want to add Aldon take out the nightshade want more 4x allies take out the nightshade or raven or PoU or Brax, want more 2cc allies take out any of the above mentioned, want 4 black garbs or no armor take em out from more allies, or more draw or Smoke Screen or assassination. Want a 4th IGG or TH same thing.
How these little changes can effect how well you do might be the difference between a winning deck or not. This deck is based around the current DP meta.(it's drawn up from games I've watched, other decks I've seen and my own personal playing) It may not be much different than older lance decks that's becuase of what I mentioned earlier about lack of Rogue cards. That doesn't mean Lance doesnt stand a chance, the new ability cards and allies can help Lance out a great deal. Lance has always been an ally strong based hero because of his ability the new attachments for his allies can help out alot against all the old and new threats out there. I'm no deck building master obviously, I am learning though. Hopefully I've put together something somewhat decent.
My goal for this is to share what I've learned about Lance in the current meta, I've played him ever since I started back a year or so ago and he's the only Hero I've really played and wanted to play. I've played games recently against the new shadow allies thinking Lance is screwed, so I sought out what I could to make him viable again.
Hopefully someone can learn something from this or maybe I can learn something.
PoU has been taken out (he might go back in after he gets that buff I dunno..)
*ive also tried this deck without Karlstrad and with Aldon/smoke screen/Wymer - good changes if you feel Karlstrad is overkill
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