Well, DP has gone live, and everyone is clamouring to get decks built and working. Here is my Banebow that I've been using since Test, and it's netted me good results.
Banebow
4 x Twisted Familiar
4 x Infernal Gargoyle
4 x Death Mage Thaddeus
3 x Wulven Savage
2 x Molten Destroyer
2 x Kairos Doombringer
3 x Poison Arrow
3 x A Perfect Shot
2 x Shriek of Vengeance
2 x Ley Line Nexus
4 x Wrath of the Forest
2 x Bad Santa
4 x Soul Seeker
More Tricks
Well, it's true that Banebow has a lot more tricks at his disposal, however the only one that is really worth mentioning here is A Perfect Shot. This is the card that Banebow has been crying for for over a year. Finally fat allies aren't the death knell for the Banebow player. Had considered Rolling Boulders, but really I want that fatty dead not delayed.
Now I hear you crying out "SNARE TRAP you miserable fool!" Well, I hear you and here is my reply. Banebow doesn't need it like many other hunters. His early game is strong enough to deal with most anything that comes his way, and you should be using that time to get some allies and your draw engine on the board, not delaying with Snare Trap.
Ally Mix
Okay, there are a number of reasons I've chosen what I have. Obviously Gargoyle and DMT are staples, but Twisted Familiar is a bit of an odd choice. Most people are loving Karash and rightly so. However in a Banebow deck with his insanely strong early game Familiar works well and usually survives until turn 4. Still, you're probably all wondering why I've chosen him. One big reason is his ability, it allows resource acceleration and can give Banebow the chance to really lock the board down early. (2 Gargoyles on turn 4 anyone?). It's also beautiful when you need to use those Poison Arrows, allowing you access to all your resources, plus the arrow. On top of that it works like a mini Sac Lamb in conjunction with Wrath of the Forest. The little synergies are everywhere with that ugly little guy, and make him a solid inclusion in a Banebow deck.
Wulven Savage is another interesting choice, and this one is due to an idea of Busti's (cheers mate!) which I found out about. Wulven Savage is vulnerable to burn (very vulnerable), but immune to combat. Banebow's strengths are against burn heroes (Mages, Zal), and his weaknesses are traditionally combat heroes (Rogues, Warriors, sometimes Wulven). Savage is like the sealant, plugging the holes in Banebow's game to boost his weak matchups. It's also a form of weapon destruction.
Molten Destroyer is a Banebow staple, and has been for a long time. Kairos is his new buddy, and as always is a huge presence on the board. Kairos left unattended can also help with your fatty woes.
Draw Engines
On one hand you have the aggressive nature of Pride of the Mountain, on the other, the defensive comeback classic Wrath of the Forest. I will say one thing however, without Wrath, Banebow SUCKS AGAINST MAGES. It is the one card that keeps him in the game and keeps him dropping threats, and for that reason alone I chose the old classic. Pride is a real win-more card, and Banebow doesn't really like to win-more. He likes to keep in step with his opponent, slowly ticking away at his life total until he's developed enough card advantage (through Wrath and the attrition war) to make the power plays. Pride isn't really conducive to this strategy, whereas Wrath is.
Bad Santa is another interesting choice, most people choose Sac Lamb (especially with Wrath). Well, I personally like that unconditional shot of card adrenaline, allowing me to fish for A Perfect Shot and/or Soul Seekers without having to rely on having an ally on the board. However if you are firmly in the Sac Lamb camp you can swap them out with no issues.
Conclusion
Anyway, that's my Banebow. Suggestions/complaints/hate/death threats all welcome. I need the attention.
(Wow, great conclusion there.)
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