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Senior Member
Chaosmaking
Some Hunter/Elemental stuff
Orb of Chaos - 1cc Hunter/Elemental Item - Artifact
Exhaust -> Target player puts the top two cards of his or her deck into his or her graveyard. Your hero loses 3 health.
Chaosmaker - 1cc Hunter/Elemental Ally - 1/2
When Chaosmaker enters play, target player puts the top three cards of his or her deck into his or her graveyard.
Re-energize - 3cc Hunter/Elemental ability
You can play cards from your graveyard until end of turn.
Bomb Trap - 2cc Hunter Item - Trap
When an opposing hero or ally attacks, that hero or ally takes 5 damage. Put the top three cards of your deck into your graveyard.
Graveyard Ranger - 2cc Hunter Ally - 1/1
Graveyard Ranger gains +1 attack and +1 health for each ally card in your graveyard for a maximum of +4/+4.
Evolving Wurm - 3cc Hunter Ally - 2/2
As an additional cost to cast Evolving Wurm, remove an ally card in your graveyard from the game. Evolving Wurm gains the abilities of that ally.
Evolving Wurm gains +1 attack and +1 health for each ally card in your graveyard for a maximum of +5/+5.
Natural Cycle - 5cc Hunter Ability
If you have 4 or more ally cards in your graveyard, search your deck for an ally card and play it without paying it's cast cost.
If you have 4 or more ability cards in your graveyard, search your deck for an ability card and play it without paying it's cast cost.
If you have 4 or more item cards in your graveyard, search your deck for an item card and play it without paying it's cast cost.
Shuffle your deck.
Proper use of resources - 4cc Hunter Support Ability
Remove two ally cards in your graveyard from the game -> Search your deck for an ally card and put it into your hand.
Remove two ability cards in your graveyard from the game -> Search your deck for an ability card and put it into your hand.
Remove two item cards in your graveyard from the game -> Search your deck for an item card and put it into your hand.
Shuffle your deck after any of these actions.
Mass Gatherer - 2cc Elemental Item
Exhaust -> All players put one card from the top of their decks into their graveyards.
Exhaust, remove two cards in a graveyard from the game -> Mass Gatherer deals 2 damage to target hero or ally.
Electric Radiator - 3cc Elemental Ally - 2/2
Stealth. At the end of each turn, if no Shadow Energy was used that turn, all players put two cards from the top of their decks into their graveyards.
Disruption Field - 5cc Elemental Item
As an additional cost to cast Disruption Field, remove any number of cards in your hand from the game. Put a Charge counter on Disruption Field for every card removed from game this way.
Exhaust -> All players put the top X cards of their decks into their graveyards where X is the number of Charge counters on Disruption Field.
World in Chaos - 7cc Elemental Ability
Remove your graveyard and target opponent's graveyard from the game. For each two cards removed from game this way, your hero deals 1 damage to target hero or ally. Your hero gains 1 health for each point of damage dealt this way.
It's hard to think names for things. I'm starting to feel sorry for the DT.
Last edited by Airact; 04-06-2013 at 09:56 PM.
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