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Thread: Chaosmaking

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    Senior Member Airact's Avatar
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    Chaosmaking

    Some Hunter/Elemental stuff


    Orb of Chaos - 1cc Hunter/Elemental Item - Artifact

    Exhaust -> Target player puts the top two cards of his or her deck into his or her graveyard. Your hero loses 3 health.



    Chaosmaker - 1cc Hunter/Elemental Ally - 1/2

    When Chaosmaker enters play, target player puts the top three cards of his or her deck into his or her graveyard.



    Re-energize - 3cc Hunter/Elemental ability

    You can play cards from your graveyard until end of turn.




    Bomb Trap - 2cc Hunter Item - Trap

    When an opposing hero or ally attacks, that hero or ally takes 5 damage. Put the top three cards of your deck into your graveyard.



    Graveyard Ranger - 2cc Hunter Ally - 1/1

    Graveyard Ranger gains +1 attack and +1 health for each ally card in your graveyard for a maximum of +4/+4.



    Evolving Wurm - 3cc Hunter Ally - 2/2

    As an additional cost to cast Evolving Wurm, remove an ally card in your graveyard from the game. Evolving Wurm gains the abilities of that ally.

    Evolving Wurm gains +1 attack and +1 health for each ally card in your graveyard for a maximum of +5/+5.



    Natural Cycle - 5cc Hunter Ability

    If you have 4 or more ally cards in your graveyard, search your deck for an ally card and play it without paying it's cast cost.

    If you have 4 or more ability cards in your graveyard, search your deck for an ability card and play it without paying it's cast cost.

    If you have 4 or more item cards in your graveyard, search your deck for an item card and play it without paying it's cast cost.

    Shuffle your deck.



    Proper use of resources - 4cc Hunter Support Ability

    Remove two ally cards in your graveyard from the game -> Search your deck for an ally card and put it into your hand.

    Remove two ability cards in your graveyard from the game -> Search your deck for an ability card and put it into your hand.

    Remove two item cards in your graveyard from the game -> Search your deck for an item card and put it into your hand.

    Shuffle your deck after any of these actions.





    Mass Gatherer - 2cc Elemental Item

    Exhaust -> All players put one card from the top of their decks into their graveyards.

    Exhaust, remove two cards in a graveyard from the game -> Mass Gatherer deals 2 damage to target hero or ally.



    Electric Radiator - 3cc Elemental Ally - 2/2

    Stealth. At the end of each turn, if no Shadow Energy was used that turn, all players put two cards from the top of their decks into their graveyards.



    Disruption Field - 5cc Elemental Item

    As an additional cost to cast Disruption Field, remove any number of cards in your hand from the game. Put a Charge counter on Disruption Field for every card removed from game this way.

    Exhaust -> All players put the top X cards of their decks into their graveyards where X is the number of Charge counters on Disruption Field.



    World in Chaos - 7cc Elemental Ability

    Remove your graveyard and target opponent's graveyard from the game. For each two cards removed from game this way, your hero deals 1 damage to target hero or ally. Your hero gains 1 health for each point of damage dealt this way.



    It's hard to think names for things. I'm starting to feel sorry for the DT.
    Last edited by Airact; 04-06-2013 at 09:56 PM.

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