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  1. #1
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    Beta 1.04 Feedback

    I noticed the spell targeting of the AI doesn't stack freezes and webs on one target any more. Its more like a 1,2,3,4 etc ally targeting (probably).
    I think fixes should also be mentioned in the changelog.

  2. #2
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    I'm not sure if anyone else can do this, but when I cancelled the fireball card, it's graphic of the card stayed right in the middle of the screen. I couldn't tell what my opponent was doing and I had to switch the camera view every time I wanted to attack or use an allies ability.
    Take a look at my Shadow Era blog where I'll regularly post information, strategies, announcements, and even an interview or two!

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    Member kaboom132's Avatar
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    Quote Originally Posted by Mudkipz223 View Post
    I'm not sure if anyone else can do this, but when I cancelled the fireball card, it's graphic of the card stayed right in the middle of the screen. I couldn't tell what my opponent was doing and I had to switch the camera view every time I wanted to attack or use an allies ability.
    Happened to me last version as well. Personally, I liked the old hand style better, as you could clearly see all of your cards' text. Also, I realized the power of a deck with a ton of monsters - by the 6th turn, I had 6 monsters out, and I took out Nishaven's final 18 health the next turn. There need to be more monster-destroy cards IMO.

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    A supernova would had actually fixed that very fast if it was Player VS Player

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    ... or if the AI knew when to use the Hero's ability. Watch out for v1.05!!

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    "cowers in fear"
    Seriously that ability is too friggin OP as it is ... I believe we will never defeat the AI with the ability to clear all our allys every turn.

  7. #7
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    Did anyone else get their @$$ kicked their first time? Version 1.03 was so easy now it's really tough all of a sudden! Gaspness! I like the new layout though. I was thinking, with the inclusion of the graveyard, if there could be a card that revives opponents sent to the graveyard.
    -Notthevictim

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    No i have actually only lost my first game cause i didn't understand the rules. The AI is abbysmal at the moment. But yes there was a slight improvement at 1.4. If it becomes actually competitive at 1.5 it will be really helpful balancing the cards.
    And as i told before if the AI starts actively using the heroes ability .... it will really be scary. Draw a card with 2 is really crap compared to destroying all ur allies every turn. I think the most health an ally has atm is 5. So almost all allies will be completely obliterated. Its an extremely powerful ability. But lets wait and see.
    I have noticed upgrades has started to come a tad further apart than they used to prolly due to hard coding the many changes.

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    Senior Member revZloco's Avatar
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    Quote Originally Posted by Notthevictim View Post
    Did anyone else get their @$$ kicked their first time? Version 1.03 was so easy now it's really tough all of a sudden! Gaspness! I like the new layout though. I was thinking, with the inclusion of the graveyard, if there could be a card that revives opponents sent to the graveyard.
    Sorry brother, but I think you must have just run into some awful luck because I don't think the AI has changed. If I'm not mistaken, Kyle has said that it will ramp up in the next beta (1.05).

  10. #10
    Senior Member revZloco's Avatar
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    Quote Originally Posted by Diamondius View Post
    And as i told before if the AI starts actively using the heroes ability .... it will really be scary. Draw a card with 2 is really crap compared to destroying all ur allies every turn. I think the most health an ally has atm is 5. So almost all allies will be completely obliterated. Its an extremely powerful ability. But lets wait and see.
    I have noticed upgrades has started to come a tad further apart than they used to prolly due to hard coding the many changes.
    Powerful, yes. But remember though, it destroys ALL allies... And I don't think the mage has anyone greater than 4 health. Finally, in comes a little strategery

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