The only item being worth killing is probably JD.
Spelleaters? Meh, I don't see good Lance players using that.
Soul Seeker? Well, maybe although I can work around it fairly easily if I just play right.
Then when it comes to teching against that single item... I don't see me main deck teching against a single thing that's not even that common (like, in under 50% of the games).
What the deck tries to do is... Tempo, I think that's all there really is to it.
First priority is to get dudes on-board. The 2nd priority is to keep the dudes on the board. The 3rd priority is to make the opponent waste as much as possible on getting those dudes out of the board.
The deck operates on chip damage. I disable his dudes, bounce them back, use LS to kill one and damage the hero, have my 1-2 dudes hit 2 damage a turn for 6 turns in a row. Eventually he's low enough for me to just turn my dudes sideways into him and follow up with burn.
Why I don't run high cost cards/fatties? I don't like playing late-game Shadow Era. The end. Games with this deck will turn-wise go late but I intend on that "late" to be a part of him trying to stabilize.
Why I don't run 1ccs? They are terrible. 1cc for a 1/1 Haste ally is... let's just say bad. Decent t1 going first (gets 3 damage in), poor t1 going 2nd (gets 2 damage in) and well... If I topdeck it later, I probably just curse myself from ever even considering running it. Twilight Tribe Herald is decent t1 in any case (he rocks with Puwen) but later... No. FTA is something I don't want to rely on.
This deck is an attempt to make a deck as aggressive as possible without me getting fucked over if I'm on the draw (or happen to not draw a t1 + t2). Did it work? Dunno.
This game not having mulligan also kicks aggro decks in the nuts pretty damn hard. That's not the biggest problem though and I don't want to continue my rant here.
Seductress vs Priest of Light? PoL gets killed by Karash + DMT or Karash + Bloodthirst. Seductress doesn't and let's me get some free damage in.
Criticism taken, though but I don't know what I should do to change the deck and keep it enjoyable. I could probably make it standard, make it win more games by making it standard. Where's the fun in that?
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