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  1. #141
    DP Visionary Demnchi's Avatar
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    Quote Originally Posted by lentan View Post
    Confirmed in card rulings section. Opposing warrior with rampage with 5hp or less can survive a supernova (if I have allies on the board).
    Eh? According to his ruling an opposing warrior with rampage will not survive a supernova if he falls to 0 health because of the 5 damage. At that point he's considered dead and rampage does not heal him.
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  2. #142
    Senior Member roustabout's Avatar
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    Kings Pride and Elizabeth in play on Zhanna's board. Elizabeth is injured, so she has 4 total attack. MA uses ability on Elizabeth, but her attack does not drop to 2. (I believe MA's ability works fine to keep her from drawing a card when she is at full health, however).
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  3. #143
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    Quote Originally Posted by Demnchi View Post
    Eh? According to his ruling an opposing warrior with rampage will not survive a supernova if he falls to 0 health because of the 5 damage. At that point he's considered dead and rampage does not heal him.
    Sorry wasn't clear, I meant that it was a bug. This happened in a game I played. Warrior survived my nova. I fireballed him ftw tho lol.
    Last edited by lentan; 04-05-2013 at 04:57 AM.

  4. #144
    Senior Member poochie2's Avatar
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    Orlangraz VS Poochie, 15m ago:
    I cannot explain everything very well, but it seemed to me that Vozitian Orders behaves badly like:
    - cannot use it's ability if cast after the allies and/or if I haste an ally before using its ability

    Much worse:
    - could not haste-steal-artifacts via Agent Rex for the whole game, could not even attack with him and after hasting him the game usually lost card "highlighting" (visual effect that animates cards that can be used).

    Contaminated Water was in play by my opponent, maybe it caused some of the issues I had.
    A1 Poochie

  5. #145
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    Quote Originally Posted by Gondorian View Post
    There is no trigger on the COI buff. It either applies or doesn't dependent on the condition. The ability describes a modifier that may or may not be in effect. DMT ability is an action (a single thing that happens at some point). It doesn't matter when it happens for CoI, since the only relevant point in time for CoI is when he takes damage and we check his health and, at that moment in time, it is one higher than when DMT was not on the board so he survives. I hope this makes sense. If not, here's a terrible analogy:

    OK, how about we say that I am 5ft 9inches unless I stand on my tip toes. I never stand on my tiptoes unless someone attempts to poke me in the eyes. How tall am I now? Who cares? No one. Wait! Someone is trying to poke me in the eyes, right now, so I pop up to avoid being poked. How do you know I avoided it? Because we checked my height to see if I got blinded but of course I was on my tip toes because someone tried to poke me! When did I go on tiptoes exactly? No one knows, but I was on them when the poke tried to connect and that's all that matters.



    I don't follow your example. Bob has attack value of his base attack since Curse and Banner are cancelling each other out. The attack value is read at the moment it becomes relevant, and all active modifiers are applied to deliver the right value. War Banner and Curse do NOT trigger ever. They either apply or they don't at any moment in time. (They cease to apply when they leave play, but are otherwise applying all the time.)
    lol. You don't seem to understand. He isn't asking for clarification. He gets it. I get it. He's simply saying its STUPID, and giving a good reason as to why.

  6. #146
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    Sorry if this has been mentioned before; but I've noticed while building my decks if you select any filter (with the exception of all cards) artifacts remain hidden. There doesn't seem to be a filter where artifacts show up in the deck builder.
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  7. #147
    World Champion 2014 Sisyphos's Avatar
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    Gaderi Barbarian - set ablaze, buffed by Elementalis and debuffed by Book of Curses - only caused 1 damage against a wounded Armored Sandworm at 2 health.
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  8. #148
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by lentan View Post
    Confirmed in card rulings section. Opposing warrior with rampage with 5hp or less can survive a supernova (if I have allies on the board).
    Really? Your hero and those allies die at the same time, and you can't heal back up from 0 so that warrior hero is dead.

  9. #149
    Senior Member Airact's Avatar
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    That does seem odd.


    How I would perceive it:

    5 damage to everybody -> Everybody who is at 0 or under are destroyed -> Rampage trigger resolves. That would mean that your hero is dead before Rampage has the chance to do anything.


    Then again I haven't been able to understand the DT logic at all...

  10. #150
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by JeetKuneDo View Post
    lol. You don't seem to understand. He isn't asking for clarification. He gets it. I get it. He's simply saying its STUPID, and giving a good reason as to why.
    Well, as long as you both get it, I'm happy.

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