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View Poll Results: should players with the same sleeve track their cards in the opponent's hand?

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  • yes

    13 48.15%
  • no

    14 51.85%
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  1. #11
    Senior Member Mip's Avatar
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    It can be relevant if you're both human heroes and you may wish to retreat the ally he stole from you with dimension ripper.
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  2. #12
    DP Visionary Index's Avatar
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    I say let's keep what it is now.
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  3. #13
    Junior Member KitLightning's Avatar
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    How about having players able to create their ow custom art sleeves (with non-SE art) or have their name "stamped" on the sleeve to distinguish two identical sleeves between combatants?
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  4. #14
    DP Visionary Geckt's Avatar
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    Imo, it's fine the way it is now. I can still track my cards from the opponent or vice versa. It's is only when only when 2identical card sleeve art are match together when things get harder to track but what about 2 "nude" players?
    Last edited by Geckt; 03-25-2013 at 11:55 AM.
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  5. #15
    Senior Member Reshiram99's Avatar
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    Who really cares? It's little things like this that drive a developer like Kyle insane.
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  6. #16
    plo
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    I know that many of you think what I am saying is of minimal importance, but for players like me the "sleeve advantage" does bother a bit. It bothers to see an cosmetic "premium" feature in a game that claims to be free to play causing an actual impact, specially in a strategic game.
    Right now there are many other things that are more important, like th expansion, multiple decks per hero, single player campaign, improving AI, among others, but at least it is something I want the DT to consider when those issues are solved.

  7. #17
    DP Visionary Demnchi's Avatar
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    Quote Originally Posted by plo View Post
    I know that many of you think what I am saying is of minimal importance, but for players like me the "sleeve advantage" does bother a bit. It bothers to see an cosmetic "premium" feature in a game that claims to be free to play causing an actual impact, specially in a strategic game.
    Right now there are many other things that are more important, like th expansion, multiple decks per hero, single player campaign, improving AI, among others, but at least it is something I want the DT to consider when those issues are solved.
    I get what you mean and I honestly do hope they eventually have some way of differing stolen cards regardless of sleeves.
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  8. #18
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    Totally agreed, Plo.
    If there is no one like him finding these "little" mistakes ("that [may] make Kyle insane"), the game would collapse from its own contradictions. Each patch should be closely examined- if the people with the sleeves are getting advantages, then the heros whom used by those people will have less chance of winning. That is, some heros will not be chosen as much as before. THAT is not a small problem. That one change will change the whole strategy (From choosing how many Acid Jets to which hero to choose).
    It may be small, but later, the waves caused by the small thing won't be negligible.

    P.S But I love my Tidal Wave sleeves.

  9. #19
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    anyway.. can't you just get sleeves when you level up? And then buy the super ugly sleeves like cover of night. Then you'll always be able to tell your (ugly) card from your opponent's.

  10. #20
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    It seems to me the idea of advantage is an illusion in this instance, those cards don't allow you to choose which card you get. They are random. When the digital card hits the field you have no way of knowing. The front of the card is same regardless of the sleeves. The advantage is one in your head, because you feel you have good knowledge of whether the card in their hand is dangerous, however you have no clue if the other cards in their hand are better than that card or if that card would be the least useful one for you to take.

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