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  1. #11
    Senior Member painful_smile's Avatar
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    I love meltdown.. its sooo much fun.

    The only bug I had so far was that Ghostszepter works with Voz. orders.


    But I have the suggestion to give 5 or 6 booster for this format.
    4 is very very limited.
    “Let’s show Kira…that the good guys always win.”
    The L of A1 - Evolution in Theory

  2. #12
    Senior Member Pandevmonium's Avatar
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    If you make a deck and then quit because you're tired of waiting you lose 200 gold. If your opponent rage quits at turn 1 you lose 200 gold. So I'm now back at 19 gold having played only one meltdown game, that's why it already bored me.

  3. #13
    Senior Member
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    I tried yesterday and 3 seperate times I couldn't get an opponent. It just must of been a slow day for test server activity.
    Tournament & League Wins Achivements
    Semi-Finalist AA1 Duel Tournament.

    Current Quick Match Rating= 261.(39 away from 300)

    8 Time Tier 2 Meltdown Finishes.

    "I have become death, Destroyer of Worlds"
    -Robert Oppenhiemer.

    PROUD FOUNDER OF KINGS 4 HIRE

    KINGS 4 HIRE- "Hire a warrior; gain a sword. Hire a king; gain an army."

  4. #14
    Senior Member qaz92zaq's Avatar
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    Very few people play on the test server compared to live and very few play meltdown over qm but combination does not mix well however using the IRC it is not hard to set up a game. On a side note the new meltdown is interesting in that you can limit yourself to promising decks by changing up how many dp and cotc packs you open.

  5. #15
    Chat Mod SamuelJ's Avatar
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    I agree it should be 5 or 6 packs

  6. #16
    Senior Member
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    Meltdown is too fun. We don't play for fun. This game is serious business.

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