The latest version of Dark Prophecies is up now on the test server.

Balance Tweaks
Lost in the woods: Ability changed to “…until the end of its controller’s next turn” from “…until the end of your next turn”
Divine Connection: Casting cost reduced to 2cc from 3cc.
Lingering Essence: damage healed increased to 3 from 2.
Knight of the Golden Dawn: Attack increased to 4 from 3.
Xar Modulator: Health increased to 6 from 5. Activated ability cost reduced to 0 from 1.
A Legend Rises: attack/health bonus changed to +2/+1 from +1/+2.
A Legend Falls: Minimum attack requirement reduced to 3 from 4.

Bug Fixes

Agent Rex


  • FIXED Agent Rex can steal items that are already in play on your side which defies the one instance rule.

    Antimatter
  • FIXED Antimatter doesn't work properly when there is only 1 card left in deck. Example here #171
  • FIXED Antimatter seems to have some drag and drop issues. See post #68.

    Artful Squire
  • FIXED Artful Squire can't target Antimatter

    Bloodstained Marauder
  • FIXED After casting Shard or Power and getting it destroyed, Bloodstained Marauder with a Life Infusion attached ended up with 5 attack 1 health status. Details found in post #35.

    Braxonian Soldier
  • FIXED Braxonian Soldier did not prevent opponent allies from gaining haste from Rothem's Visage.

    Call of the Pack
  • FIXED Cannot cast Call of the Pack when no allies are on hand or in play.

    Champion of Irum
  • FIXED The balance change to Champion of Irum (3 allies down to 2) was only applied to health and not to attack as well.
  • FIXED With Reinforced Armor attached, Champion of Irum won't lose the health gained from the opponent's 3+cc ally when it dies.

    Consuming Fear
  • FIXED Consuming Fear triggers after the ally it is attached to attacks (or retaliates). Also, it does not trigger for allies using abilities. Tested with DMT and PB and Cobra Demon and Death Collector.

    Contaminated Well
  • FIXED Contaminated Well does not restore health when it leaves play.
  • FIXED Contaminated Well is allowing health to go above 1 when destroyed and shard of power is in play.

    Countess Ramina
  • FIXED When Opponent hero attacks Countess Ramina, the weapon only returns to hand after it hits the countess rather than when she damaged the opponent hero. Also when it gets sent back to hand, it keeps the current durability of the weapon and does not reset it.

    Devoted Light Bearer
  • CAN'T REPRODUCE It appears that Steadfast prevents removal by Tidal Wave. Devoted Light Bearer with attached Sacred Fire Walker, attacked, then played Tidal Wave. Light Bearer remained on the field.

    Divine Connection
  • FIXED With Divine Connection attached, if an ally with an attachment is killed by your opponent, it sends the attachment to the top of your deck rather than shuffled into the deck. --> check game posted here.

    Enchanted Forest
  • FIXED Lightning Strike that has been bounced back by Enchanted Forest cannot be played.

    Forgiveness
  • FIXED Opponent's 3rd Forgiveness gave her an invisible card into her hand.
  • FIXED Using Forgiveness seems to make Cobraskin Wraps and HBM not work properly when trying to destroy resources.

    Grundler's Double
  • FIXED Grundler's Double is capable of attacking through Valiant Defender.

    Here Be Monsters
  • FIXED Here Be Monsters does not take the resource given by Thoughtful Investment into account. Both at 4 resources with TI in play but opponent doesn't lose resource.

    Kairos Doombringer
  • FIXED Kairos can retaliate against allies that are stealthed by Moonstalker.
  • FIXED Kairos can retaliate against allies that have been hasted and stealthed by Lance.

    Lythite Coating
  • FIXED An armor with Lythite Coating can still be destroyed by Ley Line Nexus. Tested with Rotham's Visage.
  • FIXED An armor with Lythite Coating can still be targeted by Ter Adun's ability and he will lose his SE when he tries to destroy it.

    Moonstalker
  • FIXED After Moonstalker uses ability for the first time, on every proceeding turn, NEW allies cast receive stealth without Moonstalker activating its ability.