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  1. #1
    Shadow Era's Avatar
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    Post Dark Prophecies v1.7200

    The latest version of Dark Prophecies is up now on the test server.

    Balance Tweaks
    Lost in the woods: Ability changed to “…until the end of its controller’s next turn” from “…until the end of your next turn”
    Divine Connection: Casting cost reduced to 2cc from 3cc.
    Lingering Essence: damage healed increased to 3 from 2.
    Knight of the Golden Dawn: Attack increased to 4 from 3.
    Xar Modulator: Health increased to 6 from 5. Activated ability cost reduced to 0 from 1.
    A Legend Rises: attack/health bonus changed to +2/+1 from +1/+2.
    A Legend Falls: Minimum attack requirement reduced to 3 from 4.

    Bug Fixes

    Agent Rex


    • FIXED Agent Rex can steal items that are already in play on your side which defies the one instance rule.

      Antimatter
    • FIXED Antimatter doesn't work properly when there is only 1 card left in deck. Example here #171
    • FIXED Antimatter seems to have some drag and drop issues. See post #68.

      Artful Squire
    • FIXED Artful Squire can't target Antimatter

      Bloodstained Marauder
    • FIXED After casting Shard or Power and getting it destroyed, Bloodstained Marauder with a Life Infusion attached ended up with 5 attack 1 health status. Details found in post #35.

      Braxonian Soldier
    • FIXED Braxonian Soldier did not prevent opponent allies from gaining haste from Rothem's Visage.

      Call of the Pack
    • FIXED Cannot cast Call of the Pack when no allies are on hand or in play.

      Champion of Irum
    • FIXED The balance change to Champion of Irum (3 allies down to 2) was only applied to health and not to attack as well.
    • FIXED With Reinforced Armor attached, Champion of Irum won't lose the health gained from the opponent's 3+cc ally when it dies.

      Consuming Fear
    • FIXED Consuming Fear triggers after the ally it is attached to attacks (or retaliates). Also, it does not trigger for allies using abilities. Tested with DMT and PB and Cobra Demon and Death Collector.

      Contaminated Well
    • FIXED Contaminated Well does not restore health when it leaves play.
    • FIXED Contaminated Well is allowing health to go above 1 when destroyed and shard of power is in play.

      Countess Ramina
    • FIXED When Opponent hero attacks Countess Ramina, the weapon only returns to hand after it hits the countess rather than when she damaged the opponent hero. Also when it gets sent back to hand, it keeps the current durability of the weapon and does not reset it.

      Devoted Light Bearer
    • CAN'T REPRODUCE It appears that Steadfast prevents removal by Tidal Wave. Devoted Light Bearer with attached Sacred Fire Walker, attacked, then played Tidal Wave. Light Bearer remained on the field.

      Divine Connection
    • FIXED With Divine Connection attached, if an ally with an attachment is killed by your opponent, it sends the attachment to the top of your deck rather than shuffled into the deck. --> check game posted here.

      Enchanted Forest
    • FIXED Lightning Strike that has been bounced back by Enchanted Forest cannot be played.

      Forgiveness
    • FIXED Opponent's 3rd Forgiveness gave her an invisible card into her hand.
    • FIXED Using Forgiveness seems to make Cobraskin Wraps and HBM not work properly when trying to destroy resources.

      Grundler's Double
    • FIXED Grundler's Double is capable of attacking through Valiant Defender.

      Here Be Monsters
    • FIXED Here Be Monsters does not take the resource given by Thoughtful Investment into account. Both at 4 resources with TI in play but opponent doesn't lose resource.

      Kairos Doombringer
    • FIXED Kairos can retaliate against allies that are stealthed by Moonstalker.
    • FIXED Kairos can retaliate against allies that have been hasted and stealthed by Lance.

      Lythite Coating
    • FIXED An armor with Lythite Coating can still be destroyed by Ley Line Nexus. Tested with Rotham's Visage.
    • FIXED An armor with Lythite Coating can still be targeted by Ter Adun's ability and he will lose his SE when he tries to destroy it.

      Moonstalker
    • FIXED After Moonstalker uses ability for the first time, on every proceeding turn, NEW allies cast receive stealth without Moonstalker activating its ability.



  2. #2
    Shadow Era's Avatar
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    Known Bugs

    Last edited by Demnchi; 03-05-2013 at 10:53 PM.

  3. #3
    Shadow Era's Avatar
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    Minor Issues

    • Timer does not go up while activating antimatter ability.
    • Cards sometimes gets stuck above everything else. I think this is related to drag and drop functionality or maybe from when playing a card when animation for another card is not yet finished
    • When multiple allies die at the same time, they still go to the graveyard in random order.
    • Morbid Acolyte can target allies with no passive abilities.
    • Snare trap is activating too fast, making it hard to tell what happened.
    • Camera zooms in on opponent's side for targeting for several cards when it should be zooming on your side.
    • Problem cards: Nowhere to hide, Call of the Pack, Sacred Fire Walkers, Alert and Able, Spectral Sabre (don't change camera)
    • When activating Punisher's Gauntlets, sometimes none of the valid target allies can be targeted. Cancelling and immediately activating the ability again solves the issue.
    • Captured Prey does not use disabled animation.
    • Drag and drop functionality doesn't work with stolen cards.
    • Some actions seem to make cards larger than normal. See: #80 (will post other reports of this)
    • The health gain animation from Twilight Tribe Harald is not shown.
    • When Champion of Irum dies he displays a health gain animation. Same goes for allies under King's Pride.
    • When Paladin of Unaxio's ability is used on an ally with Captured Prey attacks, the animation is removed even though it shouldn't be.
    • Erika does not have the stealth animation.
    • When an ally has a large number of attachments equipped, its impossible to select every one. There needs to be an updated way of selecting attachments.
    Last edited by Demnchi; 03-05-2013 at 10:53 PM.

  4. #4
    Shadow Era's Avatar
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    reserved 3

  5. #5
    Lead Developer / Designer Gondorian's Avatar
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    Let's the games begin!

    PLEASE MAKE SURE YOU ARE USING 1.7200 (it says under the game window) FROM NOW ON.

    IF YOURS DOESN'T SAY THAT, RELOAD THE PAGE OR CLEAR YOUR BROWSER CACHE UNTIL IT SAYS "v1.7200 TEST" UNDER THE GAME WINDOW.

    Failure to do this causes sync errors which suck badly and confuse bug reports.

  6. #6
    DP Visionary SET Colosal's Avatar
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    Moonstalker bug was a big bug and now that is fixed i don't need to ban him in my tourneys

  7. #7
    Senior Member Kylt's Avatar
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    Divine connection is 3CC in the game. At least that what it says on the card.

    P.S. and Lingering Essence still says 2 damages. But Xar modulator has 6 health so my version should be 1.720
    Last edited by Kylt; 02-22-2013 at 09:52 PM.

  8. #8
    Senior Member Nataku's Avatar
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    Quote Originally Posted by Colosal View Post
    Moonstalker bug was a big bug and now that is fixed i don't need to ban him in my tourneys
    Same
    IGN: Nataku Wolf

  9. #9
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Kylt View Post
    Divine connection is 3CC in the game. At least that what it says on the card.

    P.S. and Lingering Essence still says 2 damages. But Xar modulator has 6 health so my version should be 1.720
    Yes, it looks the same for me too.

    It could be that the card image has not been updated. Please let us know what it costs to play it, and how much LE heals, if you get the chance to trigger it.

  10. #10
    Senior Member Nataku's Avatar
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    Quote Originally Posted by Gondorian View Post
    Yes, it looks the same for me too.

    It could be that the card image has not been updated. Please let us know what it costs to play it, and how much LE heals, if you get the chance to trigger it.

    also a legend falls still says 4 atk on its image
    IGN: Nataku Wolf

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