Not seen anyone use it yet, and not tempted to myself despite playing mostly with mage decks. Not only is it awkward as hell to set up, its situationally useful and is 2 cards down against any kind of destruction. I suggest the following changes:
1) Duration of freeze effect is reduced from 2 to 1.
2) Cost is increased from 3 to 4
3) Freezing effect affecs heroes as well as allies (for 1 turn as noted)
4) It is no longer an attachment, but a support ability. (this one is the most important boost).
These changes would also make the 2 wands and other weapons a bit more viable. At the minute mages have:
Dagger of Unmaking- Fairly common but freezing effect against allies currently is worthless unless it just happens to be a steadfast one. Will benefit the least (fair enough though sice it is so handy in quite a few builds).
Voice of Winter- occasionally used stall weapon. Builds that depen on it tend to die swiftly if the oppoent has item destruction
Wand of Izikus- not seen it used much at all. 2-4 cost for an item, 4 for the wand, 1 SE to get a weak 2 cost ally. After that 2 resources and 1 SE for an ally. Can smack someone a few times as well.
Wand of Disinteration- seen it a couple of times, still would rather have LLN 90% of the time. Gwen can destroy it simply by smacking your hero twice anyway. Handy against amber though if the board is relatively clear.
Wrath of Summer- AI gravebone uses it and thats it.
Wooden Staff- never seen it used ever. Kelvins charm changes won't change that either.
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