I'll start with the good stuff and state my reason for the idea at the bottom. Tell me what y'all think please.
Sometimes your ability doesn't help you against certain decks and strategies or in certain situations, sometimes you get a terrible draw which causes you to quickly lose board control; not every one has Tidal Wave or Nova. Well for those and other reasons, I propose this idea.
{Hero Alternate Ability & Art Design}
This idea basically consists of each hero card having a different art style and brand new ability on the reverse side. Dual Hero Card!
Here's how it works.
{New Ability}
If Hero currently has an aggressive ability, reverse side will have passive or defensive ability like Jericho's ability which at times is useless because opponents will simply not use attachments or negative effects or they don't have them to begin with.
{New Sick Art}
Reverse side New Art Style which should exhibit aggressiveness if ability is aggressive, and defensive if ability is defensive. Example Boris drawn with a really cool anime style shading, new outfit, sitting on a throne with a cup in his hand~ this art could correspond to Ex. a passive ability which allows him to gain one resource for each ally killed on your turn (maximum 2 resources) cost 4 shadow energy.
(Example)
• Jericho original side 1~ Remove attachments and negative effects blah blah (Defensive Ability)
• Jericho side 2~ (New Art) with aggressive Jericho theme. Ex. Jericho raising staff in air and channeling lightning! Cool lighting and effects.
(Offensive/ Aggressive Ability) Random example, deal 4 damage to ally or hero.
Another example which I like for Jericho~ How bout the ability to use 3 free resources towards the use of an attachment card at 3 shadow energy. Or the ability to give invulnerability to an ally at 4 shadow energy. Art style would have to correspond thou.
The Hero Card can be reversed and new ability and art style accessed for play by double tapping the hero card. Players choose which side to start game with from deck building section of game.
• The new abilities would have to be well thought and balanced, preventing overpowered heroes. My desire is to have the heroes on par in terms of abilities, to have a second option when under pressure or fighting an opponent who otherwise would give me a disadvantage with only the current ability. As I said before, Jericho's ability often goes unused, this is not fair, although that may change with attachment nature of the expansion, however I still think my idea would be awesome!
This game is awesome, but isn't as balanced as I wish and never will be unless they modify the established system and hero abilities IMO, due to the Hero's having either aggressive or passive abilities that work best against certain heroes and decks, and there's always a deck that's better equipped to take you out. You can try to have a plan B for unusual strategies but this means you will have to compromise the 40 deck limit or an important ally card, weapon, armor etc and for Hero's like Jericho, it can be even harder to go on streaks. A second ability gives flexibility and will balance out the game for better and make the game more fun!
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