Underplayed 1 - Winter 2013
by Flynn
The purpose of this tournament is to challenge competitors to test their competition skills with cards that are considered underplayed. Hopefully this will give players new ideas for competitive decks. My hope is that the featured cards will be included in the play strategy of the decks in this competition.
General Rules
- Best of 3; flip a coin to decide who goes first for games 1 and 3.
- Deck lock for Bo3; must switch decks between opponents.
- Test Server.
- MS is banned until bug is fixed.
- 7 days deadline; if your game isn't played buy the deadline both participants will be replaced with reserves.
Special Rules
- Every round will have 2 underplayed cards featured which must appear in your deck 4 times each.
- If you kill the opponent without playing at least two of the featured cards your opponent wins the match.
- If you win 2 of the 3 matches in a round and have not used both of the featured cards at least once your opponent wins the round.
- In the event of a draw whoever has played more featured cards wins the tie.
Featured Cards
Round 1 - Hunter
Change of Plans (Hunter Ability) 2cc - Target player shuffles their hand back into their deck and draws the same number of cards.
Sanctuary (Neutral Ability - Support) 2cc - Heroes cannot use their abilities for 2 turns.
Round 2 - Priest
Celestial Armor (Priest Armor) 5cc - (2se) Target friendly ally takes no damage and can't be killed until the start of your next turn or Celestial Armor is destroyed.
Banish (Priest Ability) 4cc - Target ally is shuffled into its owner's deck.
Round 3 - Elemental
Temporal Disturbance (Elemental Ability - Attachment) 4cc - While Temporal Disturbance is attached to your hero, each time a player ends their turn with shadow energy stored, the top card of their deck is discarded.
Xar Modulator (Elemental Ally) 4cc - (1) If Xar Modulator bears no attachments, target ally attachment in your graveyard is attached to Xar Modulator.
Round 4 - Shadow Warrior
Warrior Training (Warrior Ability - Attachment) 2cc - Target friendly ally is a protector while Warrior Training is attached.
Selfishness (Shadow Ability - Attachment) 2cc - Target opposing ally loses protector and defender, and can't be targeted by it's controller while Selfishness is attached.
Round 5 - Mage
Wand of Izikus (Mage Weapon) 4cc - (1se) Target item you control loses all special text and becomes an ally with 2 attack and 4 health.
Loest's Burden (Mage Armor) 7cc - At the start of each of your turns, you hero takes 1 damage. When an opponent uses shadow energy, you draw 2 cards. (0se) Your hero takes 2 damage and you draw 2 cards.
If needed...
Round 6 - Rogue
Smoke Screen (Rogue Ability) 4cc - Exhaust your hero to make all opposing allies disabled for one turn. Draw a card.
Rejuvenating Ritual (Human Ability) 1cc - Target hero of ally removes all negative effects.
Prizes
If Wulven Sponsors
16-player - 1st place gets 1000SC, 2nd place gets 500SC
32-player - 1st place gets 1500SC, 2nd place gets 1000SC, 3rd place gets 500SC
Flynn Sponsored
1st place - Custom personal card designed to show off that player's glory complete with "Champion of Underplayed 1" Title.
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