The concept of Netdecking is probably known to most of you. You find a deck that's been winning a lot or is otherwise interesting and use it yourself with the hope that you can accomplish the same that the original deckbuilder could, be it to win games, have fun or troll people. Mostly to win though. Every time when there's a massive tournament, people watch it, take the winning decks and think that they can be the next iClipse, Raphael Majere or whoever manages to win the tournament. Almost an equal number of people will find themselves really disappointed about their performance with said decks.
The problem of netdecking in general is that you have no clue how the deck is supposed to be played. You might've seen a game or two in the tournament where the deck was played and though "yeah I got this". You don't. You might not understand the metagame the deck is built for, meaning that you will have a bad time with it if you take it to a different metagame that's bad for the deck. Let's take Raphael Majere's Portal deck (WC2012) as an example:
Majiya
4x Infernal Gargoyle
4x Death Mage Thaddeus
4x Shadow Knight
2x Brutal Minotaur
4x Fireball
4x Lightning Strike
4x Portal
3x Shriek of Vengeance
2x Acid Jet
3x Sacrificial Lamb
2x Supernova
3x Research
Total 40
Probably for most of you, 14 allies seems way too little for a Portal deck and most people would add Brutalis in the deck. That's the 2nd major problem with netdecking: Switching cards without knowing how the deck works. I've seen it happen, I've done it before and it, in 99,9% of the cases, makes the deck worse. This is tied to the first problem: People probably don't understand how the deck works and when they make changes, the changes are most likely in the wrong direction and might even fuck the whole deck up. In this case, if you decide to run Brutalis, it might come to hurt you in the form of you getting a really bad ally back with your Shadow Knight.
Now, the man himself can come here and set things straight if my analysis is wrong but I'll go for it anyway. Portal Maj, especially this deck, is run as a midrange deck. Your early-game goal is to not take that much damage and keep the board sort of even. Your goal is to make your first aggressive play with your first Portal at around t5-6 or so when you are comfortable with the set-up. The 14 allies in the deck come to play here. You might not want to use more than 1-2 before this and you do not want to use your Shadow Knights for anything before the first power-play. Your burn and tech are there to keep the board settled before that power-play so even if your first Portal gets killed, you aren't dead and you can extend the game until you find another.
If your power-play passes. Your allies come to effect, even the ones that should be dead by now. It's time to spam Shadow Knights (or a Brutal Minotaur if there's a 6hp ally on-board and you can't kill it with ability + SK). You should be dealing a decent amount of damage right about now and you are really contesting for dominance either by simply hitting his face and forcing answers or by keeping the board and forcing answers. The end-game should be around when you get to 9 resources and get a Portal up and haste an ally immediately after. The turn after that, sac to 10 and kill him.
The deck isn't the best drawer in the game and as such it doesn't really like dead draws. The ally count is 14 because there isn't really a dire need to spam them and 4x Shadow Knight means you don't really run out. Some people will argue against 3x Research and how it should be 4, but you need to remember that chances are you might draw more than one in a game and that additional one is probably a dead draw for you. You don't want dead draws.
I might be wrong about this of course and mis-analyzing a deck before netdecking it can be really bad, especially if you run it in a tournament. You will hear about it if I mis-analyzed this.
Always play the deck for like 10-20 games before you even think about making any changes to it.
Now, let me share you a deck to analyze. It's way newer than the previous one.
Ter Adun
4x Infernal Gargoyle
2x Plasma Behemoth
4x Darkwood Wraith
4x Death Collector
3x Wild Berserker
1x Enrage
4x Crippling Blow
4x Blood Frenzy
1x Shadow Font
2x Bad Santa
1x Dark Revelations
3x King's Pride
3x Dragon's Tooth
3x Spectral Saber
Total 40
I won't explain yet why I made the card choices or how the deck is intended to be played. The deck might also not be a perfected one. That's always a thing with netdecks. They aren't always perfect.
For some additional internet points: Make a sideboard for this deck.
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