Total Cards: 41 (including Baduruu)
4 Flaming Arrow (possible replacement with Morbid Acolyte once the bugs are fixed)
2 Shriek of Vengeance
2 Ley Line Nexus
4 Wrath of the Forest
4 Soul Seeker
4 Ironhide Karash (shadow ally) - 2cc - 2 attack - 2HP - If combat damage dealt to Ironhide Karash is 2 or less, that damage is reduced to zero.
4 Disciple of Aldmor (shadow ally) - 4cc - 2 attack - 6HP - Immune to abilities activated with shadow energy
4 Morbid Acolyte (shadow ally) - 3cc - 2 attack - 5HP - (passive ability - 2R) Target opposing ally loses all passive abilities until the start of your next turn
4 Darkwood Wraith (shadow ally) – 5cc – 2 attack – 5HP – When summoned, target ally with a cost of 3 or less is returned to its owner’s hand.
4 Perfect Shot (hunter ability) – 4cc – Target opposing ally is reduced to 1 health.
4 Grundler's Double (Hero Item - Weapon, Bow) - 6cc - 2 attack - 5 durability - Ignores stealth when attacking. If there is exactly 1 friendly ally in play when you end your turn, draw a card.
Explanation of Card Choices
First off, this deck is just a blast to play. Between Soul Seeker and Grundler's Double you can vary the strategy quite a bit. GD is anti-stealth and can serve as a draw engine at times. Soul Seeker is good if you need the health. Both weapons have a lot of durability and an attack of 3 when you play them with your ability (which you should always do). The deck has a solid amount of drawing power between Wrath of the Forest and sometimes GD (possible Ley Line). I don't play any Shadow Font, because unless your weapon is destroyed, the high durability of each weapon tends to balance with the time needed to collect 4 shadow energy. The 4 Perfect Shot help with taking down any big HP allies (Flaming Arrow can finish off Sandworm following a Perfect Shot if you aren't loaded up with a weapon on deck). My ally choices are set up to give you options (ideally) on T2, T3, T4 and T5 and maintain board control.
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