EDITOR'S NOTE: If you are getting here via google results, you probably want something for recent version of the game, as opposed to test server from May 2013, so check here: http://shadowera.net/category/decks/
Alright, since i don't think it's been done yet, and in attempt to help further balance the expansion, let's start a thread that features decks you think are on the edge of being too powerful.
I'll get the ball rolling with this:
MOONSTALKER DEATH RUSH
Hero
Moonstalker
Allies
x4 Fire Snake
x4 Rotling
x2 Hellsteed
x4 Ironhide Karash
x4 Pack Wolf
x2 Death Mage Thaddeus
x4 Lightning Hunter
Abilities
x3 Full Moon
x3 Bad Santa
Items
x4 What Big Teeth
x3 Aldmor Conduit
x3 Bazaar
Why this deck is so strong:
Ask any TCG veteran and they'll tell you, aggressive decks are often the most consistent style of decks to play. Not only are they relatively straight forward in terms of strategy, but they also don't usually rely on drawing into certain key cards. Every card in these sort of "death rush" builds will essentially have the same goal: damage your opponent. The exception, of course, are cards that help you draw into cards that damage your opponent, which is simply another means to an end.
This leads me to my next point. The glaring weakness to these sorts of decks is that when they seem to run out of steam, THEY RUN OUT OF STEAM! Running out of cards to keep pressure on your opponent most often spells the end. And i think that's what makes them work! If these sorts of decks didn't run out of cards to keep up the tempo, they'd be even more consistent, no?
Enter Moonstalker Death Rush. With the addition of Aldmor Conduit, another strong 1 and 2 drop, and my favorite ally from the set (Lightning Hunter), this deck of beasts is a beast! AC + Bazaar + BS = full hand after full hand of tiny 1 and 2 drops every turn that can be stealthed by Moonstalker's ability at just the right moment to set-up the Full Moon bomb. That, in addition to Moonstalker's constant gnawing via What Big Teeth, keeps the tempo moving indefinitely.
Don't believe me? Try it.
Now, can it be beaten? Of course, but should it be as effective as it currently is? I'm afraid with even greater playtesting, this deck has the potential to be even better.
Anyway, I really think Aldmor Conduit needs balanced. 4 cost maybe? It just seems like an auto-include in too many decks. Do we really want to see 90% of the field comprised of rush decks, and the other 10% comprised of decks that specifically AOE? Maybe i'm overreacting, but i'd hate to see Aldmor Conduit alone determining the future of Shadow Era deckbuilding.
Regardless, try it out and see what you think. And, in the meantime, post the decks you think are busted, and help make this fantastic expansion that much better!
-Gifter
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