Most suggestions feel about right.
Heroes with double damage are exceedingly annoying because they make many weapons useless for the others. +1 or even +2 damage would be okayish, but x2 is a dealbreaker for big weapons (which would be a very good addition).
However, I'm not a fan of the proposed changes for elemental heroes. As a former player of
Zaladar, I do agree elemental cards are sometimes too powerful, but at first glance the proposed nerfs is over the top. Transference is almost perfect as it is, precisely because it forces your opponent to trash whatever is not necessary. The value of this card is as much in psychological pressure as in the actual card transfer. The biggest problem with
Transference is Discharge and Mind Control (screwed if you play your cards, screwed if you don't).
Mind Control is too powerful because there is no way to dispell it. Increasing its cost would make it useless so I would better have it work only for one turn (with no summoning sickness), then kill the creature controlled (still powerful, but not a permanent swap). As for Discharge, there is no way you can balance properly such a huge one-side board sweep. IMHO, the effect should be changed entirely (clone of
Tidal Wave, or higher cost and destruction of all allies + items on both sides).
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