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  1. #11
    Member Insurrectionist's Avatar
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    Quote Originally Posted by Warr Byrd View Post
    If you have the resources, Infinity Core combos well with Antimatter - draw two cards, discard one and shuffle it back into your deck while gaining 2 health. But then, that's 5 resources a turn, so you don't really get to play much unless you have a large deck and can afford to sac a lot of cards, which of course presents its own problems.
    Compare to human's HoD....this combo is a bit expensive.....

  2. #12
    Senior Member Natethegreat's Avatar
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    Honestly, antimatter is more for a slow deck, when I play Elementalis I don't think I will ever use it.
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  3. #13
    Senior Member Unruler's Avatar
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    Quote Originally Posted by Natethegreat View Post
    Honestly, antimatter is more for a slow deck, when I play Elementalis I don't think I will ever use it.
    Ele is fast?
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  4. #14
    Senior Member ahmet476's Avatar
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    I think you can do as you did with Elementalis before exp regarding draw and play Antimatter late game when you have enough resources to utilize it.

  5. #15
    Senior Member Natethegreat's Avatar
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    Quote Originally Posted by Unruler View Post
    Ele is fast?
    No, ita juat that you don't want to gain tempo faster than say a Zaladar.
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  6. #16
    Senior Member FarqTheOrc's Avatar
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    Quote Originally Posted by ahmet476 View Post
    I think you can do as you did with Elementalis before exp regarding draw and play Antimatter late game when you have enough resources to utilize it.
    I think you're right Ahmet. Maybe 2 antimatter for late game and a renewal.
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  7. #17
    Senior Member Reshiram99's Avatar
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    Quote Originally Posted by Unruler View Post
    So that was 3 cards for 2 res?
    No, I was theorycrafting about the possibilities of Antimatter. I thought it was a better ToK at first. However, when DP was unveiled onto the Test Server, I realized the leap from ToK's 2 res draw to Antimatter's 3 res draw was far more significant than I initially thought it would be.
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  8. #18
    Senior Member FarqTheOrc's Avatar
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    I think the only way you can make it work is with some way to recycle the cards.

    Obviously renewal, or I also saw a deck in this forum with Death Collector - that would be interesting if it could work.

    Or, as someone else mentioned - as a late game card.
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  9. #19
    Member Insurrectionist's Avatar
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    So how about Temporal Disturbance + Aldmor Conduit + Io Void Leviathon?

    T3/4 -> Aldmor Conduit
    T5 -> Io Void Leviathon + Zal Blast
    Afterward -> Temporal Disturbance, keep drawing with Aldmor Conduit , buff the IVL, prevent discard

    If need using Zal blast, shadow font for act like as Lightning Bolt (upkeep 1 SE + 3SE from SF)
    With IG + DMT + Contaminated Water + MC, should be enough to control the board......
    also Aldmor Conduit dun cost resource, the game can be play normally...just without storing SE for Zal blast,

    how does it? Workable?
    I tried using Temporal Disturbance on test server, interesting effect, but as the card name,
    it only disturb, but not causing major problem....I think....hmmm....(unless you see your key card drop directly into graveyard...LOL)

  10. #20
    DP Visionary Warr Byrd's Avatar
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    Temporal Disturbance should not be combined with Aldmor Conduit. You are giving your opponent a way to use their SE and forcing them to, so Temporal Disturbance will do almost no good whatsoever. It may seem like a good way to buff Io Void, but if you are helping their draw, you are helping them draw the card that will let them kill or at least disable Io Void.
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