Hi guys, Ive been playing on the test servers all day and this is what I've come up with after several wins & devastating defeats.
Please feel free to give me suggestions so i can move up with it, and since its still kinda unique please give me a little credit if you use the build The whole idea is that you can keep draw power up and over-run the field with somewhat powerful and boosted wolves, while they waste cards trying to keep you're allies at bay, then you are able to quickly recover and they run out of hand, hopefully this enables you to keep board control, and you win. For you to win against certain decks you will need to suicide bomb a few wolves, and thus you need at least 20 ally's and the Shadow knights to recycle them or to recover Howlfang (your obvious boss card).
Ok so here goes:
Moonstalker + 43 cards
4 bad wolf
4 pack wolf
4 Wulven predator
3 Howlfang
2 Tiger wolf
3 shadow knight
4 Captured prey
3 Now your mine
2 sacrificial lamb
2 regeneration
2 acid jet
3 blood moon
2 call of the pack
3 wrath of the forest
Deckbuilder version: http://sedeck.mygamesonline.org/dbui...2h2a2i3d255355
It has been doing decent, but gets stuck hard when the opponent has a couple really op allys on the field, or against mages who spam fireballs (but thats to be expected). I wish they made wulven savage a 3cc.. but alas at 4cc i don't think he is worth it since I cant use him in many combos.. Should i maybe add a couple rabid bite for op ally situations, shadow fonts / some rain delays and that new rain coat armor? Anyway, let me know if you have any improvements / ideas!
As I improve the deck (so long as nothing gets nerfed, or hopefully the opposity & they make wulven savage a 3cc) I'll try to ad gameplay videos & basic strategy.. I'm by no means an expert (have yet to breach 250 rank), but I can still try to get there.
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