My take on the "Millstalker" - It's a Moonstalker for you new folk.
Hero:
Moonstalker
Allies: (14)
Plasma Behemoth x4
Death Mage Thaddeus x3
Shadow Knight x4
Ogloth the Glutton x3
Abilities: (26)
What Big Teeth x3
Regeneration x3
Full Moon x3
Shadow Font x4
Rain Delay x4
Bazaar x3
Bad Santa x3
Crescendo x3
Alt Version:
-3 Ogloth the Glutton
+3 Ley Line Nexus
Okay so I on my turns that I use my heroes ability I both attack and throw fireballs sometimes amping my creatures with Full Moon. If Rain Delay is active then I just throw fireballs.
Regeneration I normally just use to cure DoT stuff, poison or fire.
I generally use a Shadow Knight to save a Plasma Behemoth or my final Death Mage Thaddeus, unless a Shadow Knight it the top ally in my graveyard and I have one in hand. I try not to have more than one on field because they are useless pinned down - Crippling Blow, Captured Prey. But with this few allies I have to be careful with them. I normally have only two Plasma Behemoths out at a time because of the cost in ability.
Okay with Ogloth the Glutton I only bring him out on a turn that Crescendo is gonna pop. Never before. Often making OTG a very scary monster in one turn.
The reason for What Big Teeth is mostly to destroy Armour and take the durability of weapons down. Spellcaster Bands are really horrible to deal with, Snow Sapphire also drives me nuts (unless I'm using it).
The alt version uses the same strategy without the instant scary OTG but better weapon/armor destruction.
As with any Millstalker people might hate on you ... or a lot of times when they see a Moonstalker instantly quit.
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