Repost from here, since I've not gotten any answers yet.
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So, I'm back a year later after my last time playing the game and I discovered there's a downloadable client to run which as a blessing has an adjustable resolution (browser was so small it was causing me eye strain) and normal quality music.
Well, the client is great and all, but it runs at 30FPS.
As far as I'm aware, this is a PC only release client and won't run on other devices.
Why is the framerate limited to 30?
I saw in this update they had accidentally removed the framerate cap, then limited it to something "more reasonable". 30 FPS isn't actually reasonable, especially when 120FPS is fast becoming the norm (at least, on PC games where developers actually care about people's experience, what with 120+Hz monitors and all).
Is there any way to adjust the framerate cap manually without access to the source code?
Even though it's a card game, 30 FPS is fairly terrible for anything with animations, which this game has. Even the Pokemon TCG runs at 60FPS (actually forces vsync on, can potentially go higher, but I've not gotten a 120Hz monitor yet because the market insists to push the terrible 16:9 aspect ratio on PC users when it's made for TVs), which was previously a browser game (that also ran at 60FPS, although it did slow down due to the nature of it, either due to poor optimization or flash, assuming the latter).
I do have issues with the game aside from this (lack of sounds, upscaled UI, poor filtering (which was added 10 months after I first tried the game, ugh), etc.), but it's just yet another issue compounding with the rest that is detracting from the experience for me, which is why I quit playing in the first place. Would really up the playability if the framerate cap could be increased to 60. (If I have to reference the Dark Souls controversy, I will!)
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