A1 alliance - Evolution in theory
Oh I see I hope to see some better cards for Priest and hunters. Jericho's my favorite but his ability is sometimes obsolete against mages, it can be disadvantageous. I can play amber all day, but Jericho requires much more strategy and sometimes it's to no avail. I hope we get cards that make his ability more useful.
I don't think it's possible, unless you expect the first Markus to drop dead. And I'm not tempted to add this card to my hunter deck. It's just a weak ally plus a chance to save 1 resource for a trap (if I chance to also have one in hand). If I don't play a trap, it's just a prettier fire snake. In general, I prefer arrows to traps, since I decide the way the damage to be done rather than my opponent and the effect is immediate.
Last edited by Zyraquis; 01-09-2013 at 02:16 PM.
Interesting. Its usefulness does depend on what traps are released though.
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Does he have to be unique? It seems unecessary to me...
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It allows you to cast a Death Trap on T2, but a 2cc or 3cc allies, firesnake will just joke around.
In the late turn, you need to spend 2 resources for one 3cc trap, so it;s just -1 resources advantages,
and it can be easily killed
and you need to protect it to use his ability in the next turn.
To me, I think Kris for 1cc is just better .
Last edited by Dylan Hunt; 01-09-2013 at 04:13 PM.
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