PMed holynoob.
Banzaiiiiiiiiiii
PMed Igornvidal with my times so we can try to schedule our match.
OneTrueBob
IGN: TJ OneTrueBob
Team Juggernauts
Nataku and I played 3 games.
In 1st game, Nataku played an Arcane Burst. He saw it didn't do any damage while from my side, it did damage. Then there was a sync error later.
We replayed and I won that one.
In 3rd game, when Nataku casted an Arcane Burst, he again didn't see it doing any damage, while I did see AB damged me. This time no sync error happened and I won again.
When we check the replay. I see the same as what I saw during the games, while Nataku still can't see the damage.
We suspects it's a bug and I remember stonecold and FlyingCheung met similar problem earlier (cast LS then had sync error: http://www.shadowera.com/showthread....l=1#post320094).
If it's a bug related with Drag and Release issue, please fix it. If not, please clarify it.
I'm sure it doesn't affect only our match.
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---Ephesians 3:17-18
I know LS have a bug like this, but I didn't know AB has the same issue as well.
Anyways, in contact with Sent_ for our Round 1 match.
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The bug will have to be adressed by who can take care of it. Thanks for reporting.
Nevertheless, for what i understand, you played only 3 games. Since rules clearly state that:
"C) A sync error will have to be replayed with the same order of starting turns, unless a player concedes."
I think that, ATM, the result is in 2-0 for mitterneyer and a 3rd game needs to be played, in order to settle a final result.
P.S: Watched the replay of 3rd game, and saw no problem whatsoever in Arcane Burst execution. Both targets got damaged. Can't rule anything here.
Last edited by NaharPT; 01-09-2013 at 12:59 AM.
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If you're encountering those bugs when using the drag and drop feature of the game, I suggest you just do the normal select and click functionality for anything that requires multiple targets.
Make some tests. If bug comes from drag and drop feature with that particular card, always, simply dont use Drag and Drop, but common way of summoning.
Hard to believe how such a major bug would have passed testing up to this stage. Specially since from some of points of view, it simply works normally, as intented. (not saying it's not possible, tough)
Seems to point much more for sync issues, in general...
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Elder(Alumni) of Team Juggernauts - TJ
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IGN: NaharPT
Live Server with Chat-room
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