These are really very good cards. I like that they aren't obviously very powerful in themselves (no one card appears capable of single-handedly winning you the game, at first glance), but rather, promise a lot of synergy and strategic thinking with your other cards. They add an extra layer of strategy to the game, without bogging it down with complexity (which is always a tough balancing act).
Kraven - Is this a continuous ability? Seems pretty decent, if a bit slow, given the massive amount of creature removal in the current format (hence why elementalis is so weak). I suppose in a pinch, you can use it on an opposing ally to effectively halve its power, which makes it slightly more versatile.
Lilith - Generally, I don't like random effects which I can't really control.
Grimoire - Great anti-graveyard card vs gravebone, reserve weapon and eternal renewal. On-demand sacrificial lamb seems to make this card almost too strong at first glance. However, Shadow Era does a pretty good job of neutering abusive card combinations via its hero card system.
Felbat swarm - I didn't use arcane burst as it was too situational. I like how you combine damage and utility into a card which remains useful regardless of how many or how powerful whatever allies are on the board.
Weakened will - too situational, not sure if anyone will devote card slots to it.
Burning soul - a nice engulfing flames variant, though I am not sure I like the "Don't deal damage" bit. If you can't, you are almost likely behind, and so will lose the game anyways.
Lesser imp - this seems almost way too strong, being able to constantly dismiss cards like tome of knowledge, bazaar and evil ascendent, as well as continuously recycle weapons, rain delay, and your ritual of summoning. I would personally make it a 187 effect (i.e.: a one time effect which activates when the imp comes into play from your hand) and maybe increase its cost to 3.
Possessing spirit - stealing control of cards is always fun, I think its high casting cost keeps it from becoming too strong, like mind control.
Ritual of Summoning - Nice portal variant that can potentially affect both heroes, though the small demon ally pool seems to limit its potential a fair bit.
That's it for now. I will take a closer look at your allies later, but really, you have outdone yourself this time round. Keep it up.
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