This is my first post here, so please bare with me. I'm a experienced MTG player that had to cool down due to family and work. I've been playing a couple different decks and must say this game is pretty epic.
I've been working on a resource denial deck and its very difficult to play. If you make the wrong move or sacrifice early in the game, you're practically doomed for the end of the game or just not make it very much longer. However, if you play the beginning right, about 20 turns later the game is almost guaranteed to be yours. So here's the list:
1 Zhanna Mist
3 Sandra Trueblade
4 Priest of the Light
3 Armored Sandworm
3 Tainted Oracle
3 Aeon Stormcaller
4 Tidal Wave
4 Focused Prayer
4 Plague
4 Retreat
3 Cobraskin Wraps
4 Wizard's Staff
I'm trying to make the early game more stable. I've tried a few different itterations from trying Ghostmaker and Earthen Protectors in the early stages to playing Healing Touch. Healing Touch dI'd zealch for me. Anyone have any suggestions? They are very welcome - good or bad, I'll take 'em.
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