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  1. #251
    Official Organised Play Specialist NaharPT's Avatar
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    Quote Originally Posted by danae View Post
    Intentional Draws have probably been part of MTG for such a long time now that it's become ingrained with its tournament players as something that is a fixed feature.
    /me *feels right on the spot*
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  2. #252
    DP Visionary Preybird's Avatar
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    Quote Originally Posted by NaharPT View Post
    /me *feels right on the spot*
    Eww Nahar. There's a time for that sort of thing.
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  3. #253
    Official Organised Play Specialist NaharPT's Avatar
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    Quote Originally Posted by Preybird View Post
    Eww Nahar. There's a time for that sort of thing.
    LOLOLOLOLOL...

    That was not what i meant... at all. :P
    Remember... I'm not an english native speaker... so, sometimes, some things just fail...
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  4. #254
    Senior Member bluebird503's Avatar
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    I have no problem with intentional draws, I have played paper magic with IDs and magic online without IDs, It really doesn't bother me. I think you need it for non automated tournaments because with non automated matches or things like paper magic you can do other fishy/suspicious stuff instead of id, for instance you could agree to play for a draw and purposely misplay and then cast supernova. In paper magic you just tie 1-1 then let time run out its not hard just play dumb.

    If you have Automated tournaments like magic online where you can't Id and there must be a winner (by time or by result) then I think removal of Id works.


    I think tie breakers next time should be strength of schedule and not wl ratio. I got 12th but my strength of schedule would not have gotten me 12th.

    Also funny story, started 0-2 these qualifiers, in my second round I was up 1-0 with the win on the board unless he drew a fireball or ls, I was deciding if I wanted to bounce his ally or kill it, i was playing through all the scenarios in my head(he could have portal but then I might be dead to clinging webs) I eventually decided and went to kill it and my time ran out, and he attacked me for exactly lethal and I went on to lose 2-1. I'm still mad cause could have been a completely different tournament for myself. Oh well. Also free wins be last rd because of no shows suck, but gomdorian already said prizes will be added for 9-16 do that should fix it somewhat.

  5. #255
    DP Visionary Preybird's Avatar
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    Quote Originally Posted by bluebird503 View Post
    ...but gomdorian already said prizes will be added for 9-16 do that should fix it somewhat.
    Did he? Must've missed that one.
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  6. #256
    Senior Member bluebird503's Avatar
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    Quote Originally Posted by Preybird View Post
    Did he? Must've missed that one.
    For future tournaments, rewards people for staying In and doing well.

  7. #257
    Senior Member Tyr Anasazi's Avatar
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    Quote Originally Posted by Fou DeLile View Post
    I'll ask you the same question I asked before.

    What do you do in an Elmination bracket if you get 57 or 70 players? Do you give 7 byes? Not really fair IMO. Maybe you get 12 players to play an extra round? Maybe you just reject 6 registrations? They didn't even get a chance to compete, that wouldn't be fair either wouldn't it?

    If someone drops, do you replace him or give byes to everyone he was supposed to play?

    What if you get 111 players? or 2000?

    Elimination brackets are good in certain contexts. I don't think this is one of them.
    @FLD,

    But giving byes and rejecting registrations are being done right now already, aren't they? Maybe Swiss handles it somewhat better than elimination, but even Swiss works the best with 2^N participants.

    IMO, replacement is only logical before the tournament begins. Afterwards, inserting a new player in the middle of elimination just doesn't make sense at all. So of course all his opponents will get byes.

    BTW, some other possible scenarios for tournament of different sizes.

    8-player-DE:
    4 losers from R1 enter SE, 2 losers from R2 enter SE, then the 2 survivors and 2 winners from R2 are the top 4.

    16-player-DE:
    8 losers from R1 enter SE, 4 losers from R2 enter SE. 2 survivors fight with 2 losers from R3 for 2 entries. 2 winners from R3 get 2 entries.

    32-player-DE:
    16 losers from R1 enter SE, 8 losers from R2 enter SE, 4 losers from R3 enter SE, 2 losers from R4 enter SE. 4 survivors fight for 2 entries. 2 winners from R4 get 2 entries.

    128-player-DE:
    64 losers from R1 enter SE, 32 losers from R2 enter SE, 16 losers from R3 enter SE, 8 losers from R4 enter SE, 4 losers from R5 enter SE, 2 losers from R6 enters SE. That's 6 survivors, plus 2 winners from R6.

    The bottom line is, IF draw is not allowed (via replay, TO call or just coin toss), elimination is more efficient for both players and TOs and more exciting for spectators. On the other hand, IF draw is allowed, there is no reason why Swiss is not used as the only format throughout the tournament to determine the champion.
    Last edited by Tyr Anasazi; 12-07-2012 at 07:11 PM.
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