As i stated on my feedback, i approve the fact that, if my opponent control allies, i should not be able to target his/her hero with my own allies. A TCG is supposed to be an strategic game, and the idea for this is creating more mechanics to avoid an easy win. I read that one of the testers mentioned the fact, regarding MtG, of a given player assembling a full damage dealer deck. Well, in this case, there should be the possibility (in cards) of generating some defense against certain types of cards or damage (for example, you may have an Utility card that MAY SAY something like: "All Lightning damage is reduced to 1"). This can be done in lots of different ways. If a player decides to create a direct damage deck...GREAT!, this person may find his opponent having defense against this kind of deck and therefore, will be hard to win.
Allies should block allies if there are in play UNLESS a card rule exists to avoid the general rule (like in Mtg, creatures without flying cannot block creatures WITH flying).
AND MORE IMPORTANT: If an ally is going to defend another ally attack, it must be chosen by the opponent, and NOT the attacker. (That way, you will be careful also on attacking, since you don't know which card will defend it).
And regarding Iphone gaming...as i stated on my feedback, i would reeeeeeeally like to have this game on iphone, BUT in my opinion, i would tell you Kyle to focus the mechanics on the browser, and once it is complete, only then you should start checking on other devices.
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