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  1. #1
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    Set timer to 10 seconds when there are no moves left

    As titled, I propose the following:

    When there is no more possible play this turn, the timer is automatically reduced to 0:10. For example, on the first turn I resource something, and have no 1-drop, the game sets my timer to 0:10 and force me to pass the turn. Of course, if I have a 1-drop instead, I'm forced with the choice of either deciding fast, or to let my opponent know that I have some 1-drop. However I think 10 seconds is a reasonable time limit for such decisions.

  2. #2
    Senior Member Airact's Avatar
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    It still limits a bit. Your opponent can count to 10 and if you end your turn before it, chances are you wouldn't have had enough time to actually think about playing a card. This means you can't really hide possible moves.

    Most players won't pay much attention to it but some can.
    Last edited by Airact; 11-12-2012 at 03:08 PM.

  3. #3
    Senior Member Pandevmonium's Avatar
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    That's not a great issue, if I want to delay you I can still play cards the last second, there are other timers and game mechanics that could be fastened in my opinion.

  4. #4
    Senior Member Nizaris's Avatar
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    I don't support this. I want my time to think about my next turns. A specific format for speed play would be nice however. Ten seconds to sac, and only 5 extra for each action you take for example. It would help others who only have 10 min or so and don't want to take the chance of a long drawn out game.
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  5. #5
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    Quote Originally Posted by Nizaris View Post
    I don't support this. I want my time to think about my next turns. A specific format for speed play would be nice however. Ten seconds to sac, and only 5 extra for each action you take for example. It would help others who only have 10 min or so and don't want to take the chance of a long drawn out game.
    An analog of Blitz Chess would be interesting.
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