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  1. #71
    Junior Member Legato's Avatar
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    Quote Originally Posted by Rayzie View Post
    Heeeeell no to the death traps, each aimed shot is worth up to 8 damage if played early! Even if you only get 3 damage out of them, that's still good.

    edit: Death traps are good too, but I wouldn't remove the aimed shots.
    Oh, I'm definitely keeping Aimed Shots, lol. It would be moronic to remove them, especially for Death Traps. It's the Aimed shots that get you out of sticky situations at the end of games.

  2. #72
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    Gweneth Truesight Powerhouse Deck:

    1x Gweneth
    4x Soul Seeker
    4X Rapid fire

    Nurrrrr GG

  3. #73
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    Quote Originally Posted by Legato View Post
    Oh, I'm definitely keeping Aimed Shots, lol. It would be moronic to remove them, especially for Death Traps. It's the Aimed shots that get you out of sticky situations at the end of games.
    run 4x of each ^^
    Guild: Marksmen
    "We are Hunters, and you are our prey.. Fear not the allies you can see. Fear only the arrow that will pierce through your hero.."

    Check out my Videos post. I will be updating it once in a while. Bump it if you watched ^^.

  4. #74
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    Quote Originally Posted by Legato View Post
    Oh, I'm definitely keeping Aimed Shots, lol. It would be moronic to remove them, especially for Death Traps. It's the Aimed shots that get you out of sticky situations at the end of games.
    Aimed Shot is a card that only works if you have another card in play. This can make for situations where you have one (or more) useless cards in your hand. Death Trap is always useful.

    I don't run Rapid Fire either. There isn't really a reason.

  5. #75
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  6. #76
    Junior Member Legato's Avatar
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    I don't particularly care for Death Trap, its ability is to obvious. The fact that the enemy knows what's gonna happen lets them choose what ally they wanna sack, and I don't like that.

  7. #77
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    That's not a bad thing at all. You may have been ready to throw down Aeon at turn 6, but with that Death Trap you throw out a Blake and then end turn. Now I have a Soul Seeker ready with Rapid Fire already up and burn you down and have enough to take down Aeon when you throw him next. It causes delay on the opponent, which for a hunter deck is just enough of an opening to really push the lead or change the momentum.
    Guild: Marksmen | Name/Game Center ID: Smerle

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