I would like to suggest that when a player casts a hunter's trap their resources decrease is not shown to the enemy. Suppose you are facing against a hunter, when he casts the trap you can know what the trap is by observing how many resources disappear. Even if more cost 2 and 3 traps are made and you can not say for sure wether it is a net or death trap, you will always know, either that it is not ar net trap or that it is not death trap.
The changes above would be no problem for the physical game, when a player played a hunter trap he could write on a paper how many resources he has at that time, so you will know if he was cheating.
I know that the hunter players will like their enemies being able to predict less easily what the traps are.
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