Card: Beetle Demon Bow
Problem: Bow can not always be transformed despite enough S energy. Unsure of reason.
Card: Beetle Demon Bow
Problem: Bow can not always be transformed despite enough S energy. Unsure of reason.
Must insert something witty here
Card: Night Prowler
Problem: Attacking when opponents has 0 cards in hand causes game to freeze/crash.
Must insert something witty here
@DawidhH Yeah, it's a bug and not an intended effect. I was partially fixed in v1.24 but not completely rectified.
@tk5 Beetle Demon Bow bug noted on its thread.
Card: Shard of Power
Problem: Effect persists (+2 attack, 1 life) after using Mind Control. Also, effect is cumulative. In other words, if I have SoP played and have my ally (1 attack and 1 life original) stolen via Mind Control, the ally remains 3-1 for my opponent. Furthermore, if I Mind Control that ally back to my control, that ally gets boosted to 5-1.
I would assume it would be even worse if my opponent ALSO had SoP in play.
Last edited by Revenant; 03-26-2011 at 03:57 AM.
Constructed deck power level should not be a consideration when setting the rarity of a card.
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Card: Mournblade
Problem: Raising the value of Mournblade's attack power higher than 9 will cause a graphical glitch (blank white box) to its attack value
Banebow's flaming arrow ability randomly stops working. I've had 9 shadow power, enemy allies in play and cant target anyone (no rain delays, holy shields etc we're in effect either and the bug lasted the remainder of the match). It also will let me target the enemy hero (only) for 2 points of damage and other times not at all. It appears it has something to do with equiping weapons, but i cant isolate the bug.
gravediggers' cloak seem to cost 6 .. not 5 as indicated on the card-pic.
http://www.shadowera.com/showthread....5-gravedigger-...
Card: Wizent's Staff
Problem: Can't use the ability if no resource left
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