Impressions:
Interesting card game - nice way of building up the 'mana pool' by sacrificing cards (making tough choices) instead of having dedicated 'land' cards.

The CPU's cards seem overpowered compared to the ones you start off with. Two-cost monsters deal quick damage and don't know what I would do if a few Supernovas didn't save me.


Bugs/Issues:
1. Few insta-damage spells - I was unable to cast these despite my 'mana pool' being full in the beginning of the round (the one where you do three damage to two targets).

2. It displayed VICTORY or DRAW even though I lost?

3. The attacking phase should be QUICKER (ex: if the CPU has 3 creatures out, it takes you through the sword animation THREE times which is painstakingly slow). Would be better if all three could be added up and dealt at once...